project_files/frontlib/model/map.c
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 10017 de822cd3df3a
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "map.h"

#include "../util/inihelper.h"
#include "../util/util.h"
#include "../util/logging.h"

#include <stdlib.h>

flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter) {
    if(log_badargs_if2(seed==NULL, theme==NULL)) {
        return NULL;
    }
    flib_map newmap = {0};
    newmap.mapgen = MAPGEN_REGULAR;
    newmap.name = "+rnd+";
    newmap.seed = (char*)seed;
    newmap.theme = (char*)theme;
    newmap.templateFilter = templateFilter;
    return flib_map_copy(&newmap);
}

flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize) {
    if(log_badargs_if2(seed==NULL, theme==NULL)) {
        return NULL;
    }
    flib_map newmap = {0};
    newmap.mapgen = MAPGEN_MAZE;
    newmap.name = "+maze+";
    newmap.seed = (char*)seed;
    newmap.theme = (char*)theme;
    newmap.mazeSize = mazeSize;
    return flib_map_copy(&newmap);
}

flib_map *flib_map_create_named(const char *seed, const char *name) {
    if(log_badargs_if2(seed==NULL, name==NULL)) {
        return NULL;
    }
    flib_map newmap = {0};
    newmap.mapgen = MAPGEN_NAMED;
    newmap.name = (char*)name;
    newmap.seed = (char*)seed;
    return flib_map_copy(&newmap);
}

flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize) {
    if(log_badargs_if3(seed==NULL, theme==NULL, drawData==NULL)) {
        return NULL;
    }
    flib_map newmap = {0};
    newmap.mapgen = MAPGEN_DRAWN;
    newmap.name = "+drawn+";
    newmap.seed = (char*)seed;
    newmap.theme = (char*)theme;
    newmap.drawData = (uint8_t*) drawData;
    newmap.drawDataSize = drawDataSize;
    return flib_map_copy(&newmap);
}

flib_map *flib_map_copy(const flib_map *map) {
    flib_map *result = NULL;
    if(map) {
        flib_map *newmap = flib_calloc(1, sizeof(flib_map));
        if(newmap) {
            newmap->mapgen = map->mapgen;
            newmap->drawDataSize = map->drawDataSize;
            newmap->drawData = flib_bufdupnull(map->drawData, map->drawDataSize);
            newmap->mazeSize = map->mazeSize;
            newmap->name = flib_strdupnull(map->name);
            newmap->seed = flib_strdupnull(map->seed);
            newmap->templateFilter = map->templateFilter;
            newmap->theme = flib_strdupnull(map->theme);
            if((newmap->drawData || !map->drawData) && (newmap->name || !map->name) && (newmap->seed || !map->seed) && (newmap->theme || !map->theme)) {
                result = newmap;
                newmap = NULL;
            }
        }
        flib_map_destroy(newmap);
    }
    return result;
}

void flib_map_destroy(flib_map *map) {
    if(map) {
        free(map->seed);
        free(map->drawData);
        free(map->name);
        free(map->theme);
        free(map);
    }
}