tools/build_windows.bat
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 11379 7bc9042549c1
child 13507 7e188a28f078
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

@echo off
::edit these variables if you need
set PASCAL=C:\FPC\2.6.0\bin\i386-win32\
set QTDIR=C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin
set PATH=%PATH%;%PASCAL%
set BUILD_TYPE="Debug"

:setup
set CURRDIR="%CD%"
cd ..

echo Fetching all DLLs...
if %BUILD_TYPE%=="Debug" (
    for %%G in (QtCored4 QtGuid4 QtNetworkd4) do xcopy /d/y %QTDIR%\%%G.dll %CD%\bin\
)
:: should you libgcc dynamically you should try adding libgcc_s_dw2-1 and mingwm10
for %%G in (QtCore4 QtGui4 QtNetwork4) do (
    xcopy /d/y %QTDIR%\%%G.dll %CD%\bin\
)

if not exist %CD%\misc\winutils\bin\ mkdir %CD%\misc\winutils\bin\
if not exist %CD%\misc\winutils\bin\SDL.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/release/SDL-1.2.15-win32.zip %CD%\misc\winutils\bin
if not exist %CD%\misc\winutils\bin\SDL_image.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.12-win32.zip %CD%\misc\winutils\bin
if not exist %CD%\misc\winutils\bin\SDL_net.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_net/release/SDL_net-1.2.8-win32.zip %CD%\misc\winutils\bin
if not exist %CD%\misc\winutils\bin\SDL_mixer.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12-win32.zip %CD%\misc\winutils\bin
if not exist %CD%\misc\winutils\bin\SDL_ttf.dll cscript %CD%\tools\w32DownloadUnzip.vbs  http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11-win32.zip %CD%\misc\winutils\bin

::for video recording
if not exist %CD%\misc\winutils\bin\avformat-54.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://hedgewars.googlecode.com/files/libav-win32-20121022-dll.zip %CD%\misc\winutils\bin

::this is needed because fpc png unit hardcodes libpng-1.2.12
if not exist %CD%\misc\winutils\bin\libpng13.dll copy /y %CD%\misc\winutils\bin\libpng15-15.dll %CD%\misc\winutils\bin\libpng13.dll

xcopy /d/y %CD%\misc\winutils\bin\*.dll %CD%\bin\

::setting up the environment...
call %QTDIR%\qtenv2.bat

echo Running cmake...
set ERRORLEVEL=
cmake . -G "MinGW Makefiles" -DPNG_LIBRARY="%CD%\misc\winutils\bin\libpng13.dll" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DCMAKE_PREFIX_PATH="%CD%\misc\winutils\\"
:: prefix should be last

if %ERRORLEVEL% NEQ 0 goto exitpoint

echo Running make...
set ERRORLEVEL=
mingw32-make VERBOSE=1
if %ERRORLEVEL% NEQ 0 goto exitpoint

echo Installing...
set ERRORLEVEL=
mingw32-make install > nul
if %ERRORLEVEL% NEQ 0 goto exitpoint

echo Creating commodity shortcut...
copy /y %CD%\misc\winutils\Hedgewars.lnk C:%HOMEPATH%\Desktop\Hedgewars.lnk

echo ALL DONE, Hedgewars has been successfully compiled and installed

:exitpoint
cd %CURRDIR%
pause