Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
+ − #include <string.h>
+ − #include <stdio.h>
+ − #include <stdlib.h>
+ −
+ − #include "hwpacksmounter.h"
+ −
+ − PHYSFS_DECL void hedgewarsMountPackages()
+ − {
+ − char ** filesList = PHYSFS_enumerateFiles("/");
+ − char **i;
+ −
+ − for (i = filesList; *i != NULL; i++)
+ − {
+ − char * fileName = *i;
+ − int fileNameLength = strlen(fileName);
+ − if (fileNameLength > 4)
+ − if (strcmp(fileName + fileNameLength - 4, ".hwp") == 0)
+ − {
+ − const char * dir = PHYSFS_getRealDir(fileName);
+ − if(dir)
+ − {
+ − char * fullPath = (char *)malloc(strlen(dir) + fileNameLength + 2);
+ − strcpy(fullPath, dir);
+ − strcat(fullPath, "/");
+ − strcat(fullPath, fileName);
+ −
+ − PHYSFS_mount(fullPath, NULL, 0);
+ −
+ − free(fullPath);
+ − }
+ − }
+ − }
+ −
+ − PHYSFS_freeList(filesList);
+ − }
+ −
+ − PHYSFS_DECL void hedgewarsMountPackage(char * fileName)
+ − {
+ − int fileNameLength = strlen(fileName);
+ − int dirLength = 0;
+ − if (fileNameLength > 4)
+ − if (strcmp(fileName + fileNameLength - 4, ".hwp") == 0)
+ − {
+ − const char * dir = PHYSFS_getRealDir(fileName);
+ − if(dir)
+ − {
+ − dirLength = strlen(dir);
+ − if (dirLength > 4)
+ − {
+ − if (strcmp(dir + dirLength - 4, ".hwp") == 0)
+ − {
+ − #if PHYSFS_VER_MAJOR > 2 || PHYSFS_VER_MINOR > 0
+ − char * uniqName = (char *)malloc(strlen(dir) + fileNameLength + 2);
+ − strcpy(uniqName, dir);
+ − strcat(uniqName, ",");
+ − strcat(uniqName, fileName);
+ − PHYSFS_mountHandle(PHYSFS_openRead(fileName), uniqName, NULL, 0);
+ − free(uniqName);
+ − #endif
+ − }
+ − else
+ − {
+ − char * fullPath = (char *)malloc(strlen(dir) + fileNameLength + 2);
+ − strcpy(fullPath, dir);
+ − strcat(fullPath, "/");
+ − strcat(fullPath, fileName);
+ −
+ − PHYSFS_mount(fullPath, NULL, 0);
+ −
+ − free(fullPath);
+ − }
+ − }
+ − }
+ − }
+ − }