INSTALL.md
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15859 7b1d6dfa3173
parent 14856 cd0af25c7913
child 15876 1878d95d6e15
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.

Building and installing Hedgewars
=================================

This file explains to you how to build/compile Hedgewars and how to install it.

See also: <https://hedgewars.org/kb/BuildingHedgewars>

Dependencies
------------
### Hardware dependencies
See README.md.

### Core dependencies

To compile and install Hedgewars, you need at least:

- A C++ compiler (e.g. GCC)
- CMake >= 2.6.0
- A make program (e.g. GNU Make)
- Free Pascal Compiler (FPC) >= 2.2.4
- Qt 5
- SDL >= 2.0
- SDL\_net >= 2.0
- SDL\_mixer >= 2.0
- SDL\_image >= 2.0
- SDL\_ttf >= 2.0
- PhysFS >= 3.0.0

On FreeBSD, you also need the package “fpc-rtl-extra”.

### Recommended optional dependencies

These are not strictly required to build Hedgewars, but it's
usually better to have them installed. Hedgewars has fallback mechanisms
in if these are not found on your system.

- Lua = 5.1.0

### Optional dependencies

For some additional features, you can optionally install these dependencies:

- For PNG screenshots:
    - libpng >= 1.2
- For video recording:
    - FFmpeg or Libav
- For the Hedgewars Server:
    - GHC >= 6.10
    - Various Haskell packages (see below)

Lua will be automatically built if not found.

### Hedgewars Server dependencies

The Hedgewars Server is an **optional** separate application.
It provides the online lobby and allows players to create rooms.
You will also be able to launch the server from the frontend
(network play → local network → start server).

**Most players do not need this!**

To compile it, you need:

- Glasgow Haskell Compiler (GHC) >= 6.10
- These Haskell packages:
    - `containers`
    - `vector`
    - `bytestring`
    - `network` >= 2.3
    - `random`
    - `time`
    - `mtl` >= 2
    - `sandi`
    - `hslogger`
    - `process`
    - `deepseq`
    - `utf8-string`
    - `SHA`
    - `entropy`
    - `zlib` >= 0.5.3 and < 0.7
    - `regex-tdfa`
    - `binary` >= 0.8.5.1

Building
--------

### Summary

To build and install Hedgewars, obtain all dependencies, then run:

   $ cmake .
   $ make
   # make install

### Step 1: Configure

For a default install with all dependencis, use this command:

    $ cmake .

To build with a custom install directory, instead run:

    $ cmake -DCMAKE_INSTALL_PREFIX="<install_prefix>" .

(Replace `<install_prefix>` with the directoy in which you
want Hedgewars to be installed.)

Add the `-DNOSERVER=ON` switch if you do not want to build
the server.

#### CMake options

For more detailed build settings, change some CMake options.
Run `ccmake` for an interactive way to edit them.

Important CMake options:

- `CMAKE_INSTALL_PREFIX`: Installation directory
- `NOSERVER`: Set to `ON` to *not* build the server
- `NOVIDEOREC`: Set to `ON` to *not* build the video recorder

### Step 2: Make

Run:

    $ make

This creates the following files:

- `bin/hedgewars`: Hedgewars
- `bin/hwengine`: Game engine, can be used to play demos and saved games
- `bin/hedgewars-server`: Hedgewars Server (optional)

### Step 3: Installation

To install Hedgewars to the install directory run:

    # make install

That's all! Enjoy!

Troubleshooting
---------------

### Qt is installed but it can't be found

If this happens, set the following CMake option:

    QT_QMAKE_EXECUTABLE="<path_to_qmake>"

(Replace `<path_to_qmake>` with the path to the `qmake` application.)

If this didn't work, make sure you have the correct Qt version
(see above).

### Broken/missing Haskell dependencies

First, try to obtain the missing Haskell packages and make sure GHC
is up-to date, then try again. Read the error messages carefully
to figure out missing package names.

If everything fails and you don't need the server, set the CMake
option `NOSERVER=ON` so the server isn't built at all.

### Error messages related to libavcodec / libavformat

Update Libav or FFmpeg (whatever is present on your system) to
the latest version or install one of them if you haven't already.
Then try to build again.

If this still doesn't work and you give up, set the CMake option
`NOVIDEOREC=ON`, but then the video recording functionality will
not be available.

### Error messages related to Lua, “undefined reference to `lua_tonumber'”, and so on
If you get error messages like these:

* /home/username/hw/hedgewars//uScript.pas:226: undefined reference to `lua_tonumber'
* /home/username/hw/hedgewars/CMakeFiles/hwengine.dir/uScript.o: In function `LUATOVISUALGEARTYPEORD':

There might be something wrong with your Lua installation. Try to install Lua 5.1.
If this doesn't work, or you don't want to install Lua 5.1, try to build Hedgewars
with the bundled Lua version.

To build with the bundled Lua version, adding the CMake option `SYSTEM_LUA=OFF`, then
repeat the building process.

### Cleaning up

In case you want to start over and start with a clean build,
run `make clean`, then go back to step 2.

If things got seriously out of hand, you may want to reset
*everything* (even your configuration). If you use the
Mercural repository, you can run `hg purge --all`. Proceed with
step 1.

### Still can't build Hedgewars?

Visit us in the forums or IRC (see `README.md`) and ask for help.