QTfrontend/gameuiconfig.cpp
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15859 7b1d6dfa3173
parent 15299 3bf780084c86
child 15663 d92eeb468dad
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QStandardItemModel>
#include <QNetworkProxy>
#include <QNetworkProxyFactory>
#include <utility>
#include <QVariant>

#include "gameuiconfig.h"
#include "hwform.h"
#include "pageoptions.h"
#include "pagevideos.h"
#include "pagenetserver.h"
#include "hwconsts.h"
#include "fpsedit.h"
#include "HWApplication.h"
#include "DataManager.h"
#include "SDL.h"


const QNetworkProxy::ProxyType proxyTypesMap[] = {
    QNetworkProxy::NoProxy
    , QNetworkProxy::NoProxy // dummy value
    , QNetworkProxy::Socks5Proxy
    , QNetworkProxy::HttpProxy};


GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
    : QSettings(fileName, QSettings::IniFormat, FormWidgets)
{
    Form = FormWidgets;

    setIniCodec("UTF-8");

    connect(Form->ui.pageOptions->CBFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));

    for(int i = 0; i < BINDS_NUMBER; i++)
    {
        m_binds.append(BindAction());
        m_binds[i].action = cbinds[i].action;
        m_binds[i].strbind = cbinds[i].strbind;
    }

    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
    resizeToConfigValues();

    reloadValues();
#ifdef VIDEOREC
    reloadVideosValues();
#endif
}

void GameUIConfig::reloadValues(void)
{
    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());

    int t = Form->ui.pageOptions->CBResolution->findText(value("video/fullscreenResolution").toString());
    if (t < 0)
    {
        if (Form->ui.pageOptions->CBResolution->count() > 1)
            Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
        else
            Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
    }
    else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);

    // Default the windowed resolution to 5/6 of the screen size
    QSize screenSize = SDLInteraction::instance().getCurrentResolution();
    screenSize *= 5.0 / 6;

    QString widthStr = QString::number(screenSize.width());
    QString heightStr = QString::number(screenSize.height());
    QString wWidth = value("video/windowedWidth", widthStr).toString();
    QString wHeight = value("video/windowedHeight", heightStr).toString();
    pIsEngineWindowMaximized = value("video/windowedMaximized", false).toBool();
    // If left blank reset the resolution to the default
    wWidth = (wWidth == "" ? widthStr : wWidth);
    wHeight = (wHeight == "" ? heightStr : wHeight);
    Form->ui.pageOptions->windowWidthEdit->setValue(wWidth.toInt());
    Form->ui.pageOptions->windowHeightEdit->setValue(wHeight.toInt());

    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
    bool ffscr=value("frontend/fullscreen", false).toBool();
    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);

    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
    Form->ui.pageOptions->SLZoom->setValue(value("video/zoom", 100).toUInt());
    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
    Form->ui.pageOptions->CBFrontendEffects->setChecked(value("frontend/effects", true).toBool());
    Form->ui.pageOptions->CBSound->setChecked(value("audio/sound", true).toBool());
    Form->ui.pageOptions->CBFrontendSound->setChecked(value("frontend/sound", true).toBool());
    Form->ui.pageOptions->CBMusic->setChecked(value("audio/music", true).toBool());
    Form->ui.pageOptions->CBFrontendMusic->setChecked(value("frontend/music", true).toBool());
    Form->ui.pageOptions->CBDampenAudio->setChecked(value("audio/dampen", true).toBool());
    Form->ui.pageOptions->SLVolume->setValue(value("audio/volume", 100).toUInt());

    QString netNick = value("net/nick", getRandomNick()).toString();
    Form->ui.pageOptions->editNetNick->setText(netNick);
    bool savePwd = value("net/savepassword",true).toBool();
    Form->ui.pageOptions->CBSavePassword->setChecked(savePwd);

    Form->ui.pageOptions->editNetPassword->installEventFilter(this);

    int passLength = value("net/passwordlength", 0).toInt();
    if (!savePwd) {
        Form->ui.pageOptions->editNetPassword->setEnabled(false);
        Form->ui.pageOptions->editNetPassword->setText("");
        setNetPasswordLength(0);
    } else
    {
        setNetPasswordLength(passLength);
    }

    delete netHost;
    netHost = new QString(value("net/ip", "").toString());
    netPort = value("net/port", NETGAME_DEFAULT_PORT).toUInt();

    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "Hedgewars Server").toString());
    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", NETGAME_DEFAULT_PORT).toUInt());

    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());

    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", true).toBool());
    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());

    Form->ui.pageOptions->CBTeamTag->setChecked(value("misc/teamtag", true).toBool());
    Form->ui.pageOptions->CBHogTag->setChecked(value("misc/hogtag", true).toBool());
    Form->ui.pageOptions->CBHealthTag->setChecked(value("misc/healthtag", true).toBool());
    Form->ui.pageOptions->CBTagOpacity->setChecked(value("misc/tagopacity", false).toBool());

#ifdef SPARKLE_ENABLED
    Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif

    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));

    Form->ui.pageOptions->cbProxyType->setCurrentIndex(value("proxy/type", 0).toInt());
    Form->ui.pageOptions->leProxy->setText(value("proxy/host", "").toString());
    Form->ui.pageOptions->sbProxyPort->setValue(value("proxy/port", "8080").toInt());
    Form->ui.pageOptions->leProxyLogin->setText(value("proxy/login", "").toString());
    Form->ui.pageOptions->leProxyPassword->setText(value("proxy/password", "").toString());

    applyProxySettings();

    { // load colors
        QStandardItemModel * model = DataManager::instance().colorsModel();
        for(int i = model->rowCount() - 1; i >= 0; --i)
            model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data()).toString()));
    }

    { // load binds
        for(int i = 0; i < BINDS_NUMBER; i++)
        {
            m_binds[i].strbind = value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString();
            if (m_binds[i].strbind.isEmpty() || m_binds[i].strbind == "default") m_binds[i].strbind = cbinds[i].strbind;
        }
    }
}

void GameUIConfig::reloadVideosValues(void)
{
    // one pass with default values
    Form->ui.pageOptions->setDefaultOptions();

    // then load user configuration
    int framerateBoxIndex = Form->ui.pageOptions->framerateBox->findData(value("videorec/framerate", rec_Framerate()).toUInt());
    if(framerateBoxIndex != -1)
        Form->ui.pageOptions->framerateBox->setCurrentIndex(framerateBoxIndex);
    Form->ui.pageOptions->bitrateBox->setValue(value("videorec/bitrate", rec_Bitrate()).toUInt());
    bool useGameRes = value("videorec/usegameres",Form->ui.pageOptions->checkUseGameRes->isChecked()).toBool();
    if (useGameRes)
    {
        QRect res = vid_Resolution();
        Form->ui.pageOptions->widthEdit->setText(QString::number(res.width()));
        Form->ui.pageOptions->heightEdit->setText(QString::number(res.height()));
    }
    else
    {
        Form->ui.pageOptions->widthEdit->setText(value("videorec/width","800").toString());
        Form->ui.pageOptions->heightEdit->setText(value("videorec/height","600").toString());
    }
    Form->ui.pageOptions->checkUseGameRes->setChecked(useGameRes);
    Form->ui.pageOptions->checkRecordAudio->setChecked(
            value("videorec/audio",Form->ui.pageOptions->checkRecordAudio->isChecked()).toBool() );
    if (!Form->ui.pageOptions->tryCodecs(value("videorec/format","no").toString(),
                                        value("videorec/videocodec","no").toString(),
                                        value("videorec/audiocodec","no").toString()))
        Form->ui.pageOptions->setDefaultCodecs();
}

QStringList GameUIConfig::GetTeamsList()
{
    QDir teamdir;
    teamdir.cd(cfgdir->absolutePath() + "/Teams");
    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
    QStringList cleanedList;
    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
    {
        QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
        cleanedList.push_back(tmpTeamStr);
    }
    return cleanedList;
}

void GameUIConfig::resizeToConfigValues()
{
    // fill 2/3 of the screen desktop
    const QRect deskSize = HWApplication::desktop()->screenGeometry(-1);
    Form->resize(value("frontend/width", qMin(qMax(deskSize.width()*2/3,800),deskSize.width())).toUInt(),
                 value("frontend/height", qMin(qMax(deskSize.height()*2/3,600),deskSize.height())).toUInt());
    if(value("frontend/maximized", false) == true)
        Form->setWindowState(Form->windowState() | Qt::WindowMaximized);
    else
        Form->setWindowState(Form->windowState() & ~Qt::WindowMaximized);

    // move the window to the center of the screen
    QPoint center = HWApplication::desktop()->availableGeometry(-1).center();
    center.setX(center.x() - (Form->width()/2));
    center.setY(center.y() - (Form->height()/2));
    Form->move(center);
}

void GameUIConfig::SaveOptions()
{
    setValue("video/fullscreenResolution", Form->ui.pageOptions->CBResolution->currentText());
    setValue("video/windowedWidth", Form->ui.pageOptions->windowWidthEdit->value());
    setValue("video/windowedHeight", Form->ui.pageOptions->windowHeightEdit->value());
    setValue("video/windowedMaximized", vid_Maximized());
    setValue("video/fullscreen", vid_Fullscreen());

    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
    setValue("video/zoom", Form->ui.pageOptions->SLZoom->value());
    setValue("video/stereo", stereoMode());

    setValue("frontend/effects", isFrontendEffects());

    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());

    bool ffscr = isFrontendFullscreen();
    setValue("frontend/fullscreen", ffscr);
    emit frontendFullscreen(ffscr);
    if (!ffscr)
    {
        setValue("frontend/width", Form->width());
        setValue("frontend/height", Form->height());
        setValue("frontend/maximized", (Form->windowState() & Qt::WindowMaximized) != 0);
    }
    else
    {
        //resizeToConfigValues(); // TODO: why this has been made?
    }

    setValue("audio/sound", isSoundEnabled());
    setValue("frontend/sound", isFrontendSoundEnabled());
    setValue("audio/music", isMusicEnabled());
    setValue("frontend/music", isFrontendMusicEnabled());
    setValue("audio/volume", Form->ui.pageOptions->SLVolume->value());
    setValue("audio/dampen", isAudioDampenEnabled());

    setValue("net/nick", netNick());
    if (netPasswordIsValid() && Form->ui.pageOptions->CBSavePassword->isChecked()) {
        setPasswordHash(netPasswordHash());
    }
    else if(!Form->ui.pageOptions->CBSavePassword->isChecked()) {
        clearPasswordHash();
    }

    setValue("net/savepassword", Form->ui.pageOptions->CBSavePassword->isChecked());
    setValue("net/ip", *netHost);
    setValue("net/port", netPort);
    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());

    setValue("fps/show", isShowFPSEnabled());
    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());

    setValue("misc/altdamage", isAltDamageEnabled());

    setValue("misc/teamtag",   Form->ui.pageOptions->CBTeamTag->isChecked());
    setValue("misc/hogtag",    Form->ui.pageOptions->CBHogTag->isChecked());
    setValue("misc/healthtag", Form->ui.pageOptions->CBHealthTag->isChecked());
    setValue("misc/tagopacity",Form->ui.pageOptions->CBTagOpacity->isChecked());

    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
    setValue("misc/locale", language());

#ifdef SPARKLE_ENABLED
    setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif

    { // setup proxy
        int proxyType = Form->ui.pageOptions->cbProxyType->currentIndex();
        setValue("proxy/type", proxyType);

        if(proxyType == PageOptions::Socks5Proxy || proxyType == PageOptions::HTTPProxy)
        {
            setValue("proxy/host", Form->ui.pageOptions->leProxy->text());
            setValue("proxy/port", Form->ui.pageOptions->sbProxyPort->value());
            setValue("proxy/login", Form->ui.pageOptions->leProxyLogin->text());
            setValue("proxy/password", Form->ui.pageOptions->leProxyPassword->text());
        }

        applyProxySettings();
    }

    { // save colors
        QStandardItemModel * model = DataManager::instance().colorsModel();
        for(int i = model->rowCount() - 1; i >= 0; --i)
            setValue(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>().name());
    }

    sync();
}

void GameUIConfig::SaveVideosOptions()
{
    QRect res = rec_Resolution();
    setValue("videorec/format", AVFormat());
    setValue("videorec/videocodec", videoCodec());
    setValue("videorec/audiocodec", audioCodec());
    setValue("videorec/framerate", rec_Framerate());
    setValue("videorec/bitrate", rec_Bitrate());
    setValue("videorec/width", res.width());
    setValue("videorec/height", res.height());
    setValue("videorec/usegameres", Form->ui.pageOptions->checkUseGameRes->isChecked());
    setValue("videorec/audio", recordAudio());

    sync();
}

void GameUIConfig::setValue(const QString &key, const QVariant &value)
{
    //qDebug() << "[settings]" << key << value;
    QSettings::setValue(key, value);
}

QString GameUIConfig::language()
{
    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}

std::pair<QRect, QRect> GameUIConfig::vid_ResolutionPair() {
    // returns a pair of both the fullscreen and the windowed resolution
    QRect full(0, 0, 640, 480);
    QRect windowed(0, 0, 640, 480);
    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
    if (wh.size() == 2)
    {
        full.setWidth(wh[0].toInt());
        full.setHeight(wh[1].toInt());
    }
    windowed.setWidth(Form->ui.pageOptions->windowWidthEdit->value());
    windowed.setHeight(Form->ui.pageOptions->windowHeightEdit->value());
    return std::make_pair(full, windowed);
}

QRect GameUIConfig::vid_Resolution()
{
    std::pair<QRect, QRect> result = vid_ResolutionPair();
    if(Form->ui.pageOptions->CBFullscreen->isChecked())
        return result.first;
    else
        return result.second;
}

bool GameUIConfig::vid_Maximized()
{
    return pIsEngineWindowMaximized;
}

void GameUIConfig::vid_SetMaximized(bool isMaximized)
{
    pIsEngineWindowMaximized = isMaximized;
}

bool GameUIConfig::vid_Fullscreen()
{
    return Form->ui.pageOptions->CBFullscreen->isChecked();
}

quint32 GameUIConfig::translateQuality()
{
    quint32 rqNone = 0x00000000;  // don't reduce quality
    //quint32 rqLowRes = 0x00000001;  // use half land array
    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
    quint32 rqNoBackground = 0x00000004;  // don't draw background
    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
    quint32 rqKillFlakes = 0x00000040;  // no flakes
    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
    quint32 rqPlainSplash = 0x00000100;  // no droplets
    quint32 rqClampLess = 0x00000200;  // don't clamp textures
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank

    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;

    switch (Form->ui.pageOptions->SLQuality->value())
    {
        case 5:
            break;
        case 4:
            result |= rqBlurryLand;
            break;
        case 3:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
            break;
        case 2:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu;
            break;
        case 1:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
            break;
        case 0:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
                      rqNoBackground | rqClampLess;
            break;
        default:
            fprintf(stderr,"unset value from slider");
            break;
    }

    return result;
}

bool GameUIConfig::isFrontendEffects() const
{
    return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}

bool GameUIConfig::isFrontendFullscreen() const
{
    return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}

quint16 GameUIConfig::zoom()
{
    return Form->ui.pageOptions->SLZoom->value();
}

bool GameUIConfig::isHolidaySillinessEnabled() const
{
    return value("misc/holidaySilliness", true).toBool();
}

int GameUIConfig::quickGameExperience() const
{
    return value("misc/quickGameExperience", 0).toInt();
}

void GameUIConfig::setQuickGameExperience(int exp)
{
    setValue("misc/quickGameExperience", exp);
}

bool GameUIConfig::isSoundEnabled()
{
    return Form->ui.pageOptions->CBSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
    return Form->ui.pageOptions->CBFrontendSound->isChecked();
}

bool GameUIConfig::isMusicEnabled()
{
    return Form->ui.pageOptions->CBMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
    return Form->ui.pageOptions->CBFrontendMusic->isChecked();
}
bool GameUIConfig::isAudioDampenEnabled()
{
    return Form->ui.pageOptions->CBDampenAudio->isChecked();
}

bool GameUIConfig::isShowFPSEnabled()
{
    return Form->ui.pageOptions->CBShowFPS->isChecked();
}

bool GameUIConfig::isAltDamageEnabled()
{
    return Form->ui.pageOptions->CBAltDamage->isChecked();
}

quint32 GameUIConfig::stereoMode() const
{
    return Form->ui.pageOptions->CBStereoMode->currentIndex();
}

bool GameUIConfig::appendDateTimeToRecordName()
{
    return Form->ui.pageOptions->CBNameWithDate->isChecked();
}

#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif

quint8 GameUIConfig::timerInterval()
{
    return 35 - Form->ui.pageOptions->fpsedit->value();
}

QString GameUIConfig::netNick()
{
    return Form->ui.pageOptions->editNetNick->text();
}

void GameUIConfig::updNetNick()
{
    Form->ui.pageOptions->editNetNick->setText(value("net/nick", "").toString());
}

QString GameUIConfig::getRandomNick()
{
    // Generate random nick name or pick old one if one was already generated.
    QString nick;
    if (cachedRandomNick.isNull())
        // "Guest" + number between 1 and 99999
        cachedRandomNick = tr("Guest") + QString("%1").arg(rand() % 99999 + 1);
    return cachedRandomNick;
}

QByteArray GameUIConfig::netPasswordHash()
{
    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toUtf8(), QCryptographicHash::Md5).toHex();
}

int GameUIConfig::netPasswordLength()
{
    return Form->ui.pageOptions->editNetPassword->text().size();
}

bool GameUIConfig::netPasswordIsValid()
{
    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '*'));
}

void GameUIConfig::clearPasswordHash()
{
    setValue("net/passwordhash", QString());
    setValue("net/passwordlength", 0);
    setValue("net/savepassword", false); //changes the savepassword value to false in order to not let the user save an empty password in PAGE_SETUP
    Form->ui.pageOptions->editNetPassword->setEnabled(false);
    Form->ui.pageOptions->editNetPassword->setText("");
}

void GameUIConfig::setPasswordHash(const QString & passwordhash)
{
    setValue("net/passwordhash", passwordhash);
    if (passwordhash!=NULL && passwordhash.size() > 0)
    {
    // WTF - the whole point of "password length" was to have the dots match what they typed.  This is totally pointless, and all hashes are the same length for a given hash so might as well hardcode it.
    // setValue("net/passwordlength", passwordhash.size()/4);
        setValue("net/passwordlength", 8);

    // More WTF
    //setNetPasswordLength(passwordhash.size()/4);  //the hash.size() is divided by 4 let PAGE_SETUP use a reasonable number of stars to display the PW
        setNetPasswordLength(8);
    }
    else
    {
        setValue("net/passwordlength", 0);
        setNetPasswordLength(0);
    }
}

QString GameUIConfig::passwordHash()
{
    return value("net/passwordhash").toString();
}

void GameUIConfig::clearTempHash()
{
    setTempHash(QString());
}

void GameUIConfig::setTempHash(const QString & temphash)
{
    this->temphash = temphash;
}

QString GameUIConfig::tempHash() {
    return this->temphash;
}

// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
{
    if (event->type() == QEvent::FocusIn)
    {
        if ((QLineEdit *)object == Form->ui.pageOptions->editNetPassword)
        {
            if (!netPasswordIsValid())
            {
                Form->ui.pageOptions->editNetPassword->clear();
            }
        }
    }

    // Don't filter anything
    return false;
}

void GameUIConfig::setNetPasswordLength(int passwordLength)
{
    if (passwordLength > 0)
    {
        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '*'));
    }
    else
    {
        Form->ui.pageOptions->editNetPassword->setText("");
    }
}

quint8 GameUIConfig::volume()
{
    return Form->ui.pageOptions->SLVolume->value() * 128 / 100;
}

QString GameUIConfig::AVFormat()
{
    return Form->ui.pageOptions->format();
}

QString GameUIConfig::videoCodec()
{
    return Form->ui.pageOptions->videoCodec();
}

QString GameUIConfig::audioCodec()
{
    return Form->ui.pageOptions->audioCodec();
}

QRect GameUIConfig::rec_Resolution()
{
    if (Form->ui.pageOptions->checkUseGameRes->isChecked())
        return vid_Resolution();
    QRect res(0,0,0,0);
    res.setWidth(Form->ui.pageOptions->widthEdit->text().toUInt());
    res.setHeight(Form->ui.pageOptions->heightEdit->text().toUInt());
    return res;
}

int GameUIConfig::rec_Framerate()
{
    return Form->ui.pageOptions->framerateBox->itemData(Form->ui.pageOptions->framerateBox->currentIndex()).toInt();
}

int GameUIConfig::rec_Bitrate()
{
    return Form->ui.pageOptions->bitrateBox->value();
}

bool GameUIConfig::recordAudio()
{
    return Form->ui.pageOptions->checkRecordAudio->isChecked();
}

// Gets a bind for a bindID
QString GameUIConfig::bind(int bindID)
{
    return m_binds[bindID].strbind;
}

// Sets a bind for a bindID and saves it
void GameUIConfig::setBind(int bindID, QString & strbind)
{
    m_binds[bindID].strbind = strbind;
    setValue(QString("Binds/%1").arg(m_binds[bindID].action), strbind);
}

void GameUIConfig::applyProxySettings()
{
    QNetworkProxy proxy;

    int proxyType = Form->ui.pageOptions->cbProxyType->currentIndex();

    if(proxyType == PageOptions::SystemProxy)
    {
        // use system proxy settings
        proxy = QNetworkProxyFactory::systemProxyForQuery().at(0);
    } else
    {
        proxy.setType(proxyTypesMap[proxyType]);
        proxy.setHostName(Form->ui.pageOptions->leProxy->text());
        proxy.setPort(Form->ui.pageOptions->sbProxyPort->value());
        proxy.setUser(Form->ui.pageOptions->leProxyLogin->text());
        proxy.setPassword(Form->ui.pageOptions->leProxyPassword->text());
    }

    QNetworkProxy::setApplicationProxy(proxy);
}