QTfrontend/gameuiconfig.h
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15859 7b1d6dfa3173
parent 15299 3bf780084c86
child 15663 d92eeb468dad
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>
#include <QEvent>
#include <QList>
#include <utility>
#include "binds.h"

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
        Q_OBJECT

    public:
        HWForm * Form;
        GameUIConfig(HWForm * FormWidgets, const QString & fileName);
        QStringList GetTeamsList();
        QRect vid_Resolution();
        std::pair<QRect, QRect> vid_ResolutionPair();
        bool vid_Maximized();
        void vid_SetMaximized(bool isMaximized);
        bool vid_Fullscreen();
        quint32 translateQuality();
        bool isSoundEnabled();
        bool isFrontendSoundEnabled();
        QString language();
        bool isMusicEnabled();
        bool isFrontendMusicEnabled();
        bool isAudioDampenEnabled();
        bool isShowFPSEnabled();
        bool isAltDamageEnabled();
        bool appendDateTimeToRecordName();
        quint8 volume();
        quint8 timerInterval();
        QString netNick();
        QString getRandomNick();
        QByteArray netPasswordHash();
        int netPasswordLength();
        void clearPasswordHash();
        void setPasswordHash(const QString & passwordhash);
        QString passwordHash();
        void clearTempHash();
        void setTempHash(const QString & temphash);
        QString tempHash();
        void setNetPasswordLength(int passwordLength);
        bool isReducedQuality() const;
        bool isFrontendEffects() const;
        bool isFrontendFullscreen() const;
        quint16 zoom();
        bool isHolidaySillinessEnabled() const;
        int quickGameExperience() const;
        void setQuickGameExperience(int exp);
        void resizeToConfigValues();
        quint32 stereoMode() const;
        void setValue(const QString & key, const QVariant & value);
        QString bind(int bindID);
        void setBind(int bindID, QString & strbind);

        QString AVFormat();
        QString videoCodec();
        QString audioCodec();
        QRect rec_Resolution();
        int rec_Framerate();
        int rec_Bitrate();
        bool recordAudio();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
        bool isAutoUpdateEnabled();
#endif
#endif
        void reloadValues();
        void reloadVideosValues();

    signals:
        void frontendFullscreen(bool value);

    public slots:
        void SaveOptions();
        void SaveVideosOptions();
        void updNetNick();
    private:
        bool netPasswordIsValid();
        bool eventFilter(QObject *object, QEvent *event);
        QString temphash;
        QList<BindAction> m_binds;

        void applyProxySettings();
        bool pIsEngineWindowMaximized;

        QString cachedRandomNick;
};

#endif