QTfrontend/net/hwmap.h
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15859 7b1d6dfa3173
parent 11744 ac58a063d26a
child 16026 ce4b50823a95
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED

#include <QByteArray>
#include <QString>
#include <QPixmap>

#include "tcpBase.h"

enum MapGenerator
{
    MAPGEN_REGULAR = 0,
    MAPGEN_MAZE = 1,
    MAPGEN_PERLIN = 2,
    MAPGEN_DRAWN = 3,
    MAPGEN_FORTS = 4,
    MAPGEN_MAP = 5
};

class HWMap : public TCPBase
{
        Q_OBJECT

    public:
        HWMap(QObject *parent = 0);
        virtual ~HWMap();
        void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, QString & scriptparam, int feature_size);
        bool couldBeRemoved();

    protected:
        virtual QStringList getArguments();
        virtual void onClientDisconnect();
        virtual void SendToClientFirst();

    signals:
        void ImageReceived(const QPixmap & newImage);
        void HHLimitReceived(int hhLimit);

    private:
        QString m_seed;
        QString m_script;
        QString m_scriptparam;
        int templateFilter;
        MapGenerator m_mapgen;
        int m_maze_size;  // going to try and deprecate this one
        int m_feature_size;
        QByteArray m_drawMapData;

    private slots:
};

#endif // _HWMAP_INCLUDED