gameServer/RoomsAndClients.hs
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15859 7b1d6dfa3173
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.

{-
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 \-}

{-# LANGUAGE BangPatterns, GeneralizedNewtypeDeriving #-}

module RoomsAndClients(
    RoomIndex(),
    ClientIndex(),
    MRoomsAndClients(),
    IRoomsAndClients(),
    newRoomsAndClients,
    addRoom,
    addClient,
    removeRoom,
    removeClient,
    modifyRoom,
    modifyClient,
    lobbyId,
    moveClientToLobby,
    moveClientToRoom,
    clientRoomM,
    clientExists,
    client,
    room,
    client'sM,
    room'sM,
    allClientsM,
    allRoomsM,
    clientsM,
    roomsM,
    roomClientsM,
    roomClientsIndicesM,
    withRoomsAndClients,
    allRooms,
    allClients,
    clientRoom,
    showRooms,
    roomClients
    ) where


import Store
import Control.Monad
import Control.DeepSeq


data Room r = Room {
    roomClients' :: ![ClientIndex],
    room' :: !r
    }


data Client c = Client {
    clientRoom' :: !RoomIndex,
    client' :: !c
    }


newtype RoomIndex = RoomIndex ElemIndex
    deriving (Eq, NFData)
newtype ClientIndex = ClientIndex ElemIndex
    deriving (Eq, Show, Read, Ord, NFData)

instance Show RoomIndex where
    show (RoomIndex i) = 'r' : show i

unRoomIndex :: RoomIndex -> ElemIndex
unRoomIndex (RoomIndex r) = r

unClientIndex :: ClientIndex -> ElemIndex
unClientIndex (ClientIndex c) = c


newtype MRoomsAndClients r c = MRoomsAndClients (MStore (Room r), MStore (Client c))
newtype IRoomsAndClients r c = IRoomsAndClients (IStore (Room r), IStore (Client c))


lobbyId :: RoomIndex
lobbyId = RoomIndex firstIndex


newRoomsAndClients :: r -> IO (MRoomsAndClients r c)
newRoomsAndClients r = do
    rooms <- newStore
    clients <- newStore
    let rnc = MRoomsAndClients (rooms, clients)
    ri <- addRoom rnc r
    when (ri /= lobbyId) $ error "Empty struct inserts not at firstIndex index"
    return rnc


roomAddClient :: ClientIndex -> Room r -> Room r
roomAddClient cl rm = let cls = cl : roomClients' rm; nr = rm{roomClients' = cls} in cls `deepseq` nr

roomRemoveClient :: ClientIndex -> Room r -> Room r
roomRemoveClient cl rm = let cls = filter (/= cl) $ roomClients' rm; nr = rm{roomClients' = cls} in cls `deepseq` nr


addRoom :: MRoomsAndClients r c -> r -> IO RoomIndex
addRoom (MRoomsAndClients (rooms, _)) rm = do
    i <- addElem rooms (Room  [] rm)
    return $ RoomIndex i


addClient :: MRoomsAndClients r c -> c -> IO ClientIndex
addClient (MRoomsAndClients (rooms, clients)) cl = do
    i <- addElem clients (Client lobbyId cl)
    modifyElem rooms (roomAddClient (ClientIndex i)) (unRoomIndex lobbyId)
    return $ ClientIndex i

removeRoom :: MRoomsAndClients r c -> RoomIndex -> IO ()
removeRoom rnc@(MRoomsAndClients (rooms, _)) rm@(RoomIndex ri)
    | rm == lobbyId = error "Cannot delete lobby"
    | otherwise = do
        clIds <- liftM roomClients' $ readElem rooms ri
        forM_ clIds (moveClientToLobby rnc)
        removeElem rooms ri


removeClient :: MRoomsAndClients r c -> ClientIndex -> IO ()
removeClient (MRoomsAndClients (rooms, clients)) cl@(ClientIndex ci) = do
    RoomIndex ri <- liftM clientRoom' $ readElem clients ci
    modifyElem rooms (roomRemoveClient cl) ri
    removeElem clients ci


modifyRoom :: MRoomsAndClients r c -> (r -> r) -> RoomIndex -> IO ()
modifyRoom (MRoomsAndClients (rooms, _)) f (RoomIndex ri) = modifyElem rooms (\r -> r{room' = f $ room' r}) ri

modifyClient :: MRoomsAndClients r c -> (c -> c) -> ClientIndex -> IO ()
modifyClient (MRoomsAndClients (_, clients)) f (ClientIndex ci) = modifyElem clients (\c -> c{client' = f $ client' c}) ci

moveClientInRooms :: MRoomsAndClients r c -> RoomIndex -> RoomIndex -> ClientIndex -> IO ()
moveClientInRooms (MRoomsAndClients (rooms, clients)) (RoomIndex riFrom) rt@(RoomIndex riTo) cl@(ClientIndex ci) = do
    modifyElem rooms (roomRemoveClient cl) riFrom
    modifyElem rooms (roomAddClient cl) riTo
    modifyElem clients (\c -> c{clientRoom' = rt}) ci


moveClientToLobby :: MRoomsAndClients r c -> ClientIndex -> IO ()
moveClientToLobby rnc ci = do
    rm <- clientRoomM rnc ci
    moveClientInRooms rnc rm lobbyId ci


moveClientToRoom :: MRoomsAndClients r c -> RoomIndex -> ClientIndex -> IO ()
moveClientToRoom rnc = moveClientInRooms rnc lobbyId


clientExists :: MRoomsAndClients r c -> ClientIndex -> IO Bool
clientExists (MRoomsAndClients (_, clients)) (ClientIndex ci) = elemExists clients ci

clientRoomM :: MRoomsAndClients r c -> ClientIndex -> IO RoomIndex
clientRoomM (MRoomsAndClients (_, clients)) (ClientIndex ci) = liftM clientRoom' (clients `readElem` ci)

client'sM :: MRoomsAndClients r c -> (c -> a) -> ClientIndex -> IO a
client'sM (MRoomsAndClients (_, clients)) f (ClientIndex ci) = liftM (f . client') (clients `readElem` ci)

room'sM :: MRoomsAndClients r c -> (r -> a) -> RoomIndex -> IO a
room'sM (MRoomsAndClients (rooms, _)) f (RoomIndex ri) = liftM (f . room') (rooms `readElem` ri)

allClientsM :: MRoomsAndClients r c -> IO [ClientIndex]
allClientsM (MRoomsAndClients (_, clients)) = liftM (map ClientIndex) $ indicesM clients

allRoomsM :: MRoomsAndClients r c -> IO [RoomIndex]
allRoomsM (MRoomsAndClients (rooms, _)) = liftM (map RoomIndex) $ indicesM rooms

clientsM :: MRoomsAndClients r c -> IO [c]
clientsM (MRoomsAndClients (_, clients)) = indicesM clients >>= mapM (liftM client' . readElem clients)

roomsM :: MRoomsAndClients r c -> IO [r]
roomsM (MRoomsAndClients (rooms, _)) = indicesM rooms >>= mapM (liftM room' . readElem rooms)

roomClientsIndicesM :: MRoomsAndClients r c -> RoomIndex -> IO [ClientIndex]
roomClientsIndicesM (MRoomsAndClients (rooms, _)) (RoomIndex ri) = liftM roomClients' (rooms `readElem` ri)

roomClientsM :: MRoomsAndClients r c -> RoomIndex -> IO [c]
roomClientsM (MRoomsAndClients (rooms, clients)) (RoomIndex ri) = liftM roomClients' (rooms `readElem` ri) >>= mapM (\(ClientIndex ci) -> liftM client' $ readElem clients ci)

withRoomsAndClients :: MRoomsAndClients r c -> (IRoomsAndClients r c -> a) -> IO a
withRoomsAndClients (MRoomsAndClients (rooms, clients)) f =
    withIStore2 rooms clients (\r c -> f $ IRoomsAndClients (r, c))

----------------------------------------
----------- IRoomsAndClients -----------

showRooms :: (Show r, Show c) => IRoomsAndClients r c -> String
showRooms rnc@(IRoomsAndClients (rooms, clients)) = concatMap showRoom (allRooms rnc)
    where
    showRoom r = unlines $ (show r ++ ": " ++ (show . room' $ rooms ! unRoomIndex r)) : map showClient (roomClients' $ rooms ! unRoomIndex r)
    showClient c = "    " ++ show c ++ ": " ++ (show . client' $ clients ! unClientIndex c)


allRooms :: IRoomsAndClients r c -> [RoomIndex]
allRooms (IRoomsAndClients (rooms, _)) = map RoomIndex $ indices rooms

allClients :: IRoomsAndClients r c -> [ClientIndex]
allClients (IRoomsAndClients (_, clients)) = map ClientIndex $ indices clients

clientRoom :: IRoomsAndClients r c -> ClientIndex -> RoomIndex
clientRoom (IRoomsAndClients (_, clients)) (ClientIndex ci) = clientRoom' (clients ! ci)

client :: IRoomsAndClients r c -> ClientIndex -> c
client (IRoomsAndClients (_, clients)) (ClientIndex ci) = client' (clients ! ci)

room :: IRoomsAndClients r c -> RoomIndex -> r
room (IRoomsAndClients (rooms, _)) (RoomIndex ri) = room' (rooms ! ri)

roomClients :: IRoomsAndClients r c -> RoomIndex -> [ClientIndex]
roomClients (IRoomsAndClients (rooms, _)) (RoomIndex ri) = roomClients' (rooms ! ri)