Fix inconsistencies in guest nick name generation
When the setting net/nick is empty, HW generates a guest name. But there were several problems:
- Team name did not match guest name
- Random guest number was re-rolled multiple times, causing inconsistencies
- Guest number was often too large (now capped at 99999)
-- Library for localizing strings in lua scripts
if LOCALE ~= "en" then
HedgewarsScriptLoad("Locale/" .. tostring(LOCALE) .. ".lua", false)
end
function loc(text)
if locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end
function loc_noop(text)
return text
end