share/hedgewars/Data/Shaders/default.fs
author Wuzzy <Wuzzy2@mail.ru>
Tue, 02 Apr 2019 01:03:39 +0200
changeset 14740 7b2bd37d7503
parent 12886 a089326f0e16
child 15293 042a5e8d9c59
permissions -rw-r--r--
Fix inconsistencies in guest nick name generation When the setting net/nick is empty, HW generates a guest name. But there were several problems: - Team name did not match guest name - Random guest number was re-rolled multiple times, causing inconsistencies - Guest number was often too large (now capped at 99999)

#ifdef GL_ES
precision mediump float;
#endif

uniform sampler2D tex0;
uniform vec4 tint;
uniform bool tintAdd;
uniform bool enableTexture;

varying vec2 tex;


void main()
{
    if(enableTexture){
        if (tintAdd){
            tint.a = 0.0;
            gl_FragColor = clamp(texture2D(tex0, tex) + tint, 0.0, 1.1);
        }else{
            gl_FragColor = texture2D(tex0, tex) * tint;
        }
    }else{
        gl_FragColor = tint;
    }
}