project_files/HedgewarsMobile/Classes/GameSetup.h
author unc0rr
Fri, 15 Apr 2011 21:36:59 +0400
changeset 5146 7b65e83e261d
parent 4976 088d40d8aba2
permissions -rw-r--r--
Send server's name in udp packet. Fixes issue #25

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 10/01/2010.
 */


#import <Foundation/Foundation.h>
#import "SDL_net.h"

@interface GameSetup : NSObject {
    NSDictionary *systemSettings;
    NSDictionary *gameConfig;
    NSMutableArray *statsArray;

    NSInteger ipcPort;  // Port on which engine will listen
    TCPsocket csd;      // Client socket descriptor
    TCPsocket esd;      // External socket descriptor

    NSString *savePath;
    BOOL isNetGame;
    BOOL menuStyle;
}

@property (nonatomic, retain) NSDictionary *systemSettings;
@property (nonatomic, retain) NSDictionary *gameConfig;
@property (nonatomic, retain) NSMutableArray *statsArray;
@property (nonatomic, retain) NSString *savePath;
@property (assign) BOOL menuStyle;

-(id) initWithDictionary:(NSDictionary *)gameDictionary;
-(void) engineProtocol;
-(int) sendToEngine:(NSString *)string;
-(int) sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;

-(const char **)getGameSettings:(NSString *)recordFile;

@end