fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
AAAB1nicLY9bjsMgDEUNNjhp2syGg8TCQR0f6M+R7ftIqE2apGZNrHkTb6XJ+cTtfuJ2PXE7nrjZ/M5uU6ZUpsrkgV6YytTf6rOwLlRulUQiEWnbyFQ5lhA0IEJWqVISOXw9M6UNB2FJmL/EZMcy5oUlGIIhKH1KTIkVbgsVn/OnUfoa8ZjXiO8eTAeTB/rJdA79rT4K6wLPAsdIJIyWhUyVYwnhCshN9qLqIvEOX38zfTYchOWD+Y/YvWMZ88ISDMEQlD4lpsQKt4WKj2dR+g9qCctS