misc/xfire/xfiregameclient.h
author sheepluva
Sat, 03 Apr 2010 10:26:24 +0000
changeset 3284 7ffd0e20ad08
parent 2920 5cf48744a700
permissions -rw-r--r--
Palewolf: * SniperRifle.lua: convert spaces to tabs * Update spanish translation sheepluva: translations: * ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf * ran lupdate and lrelease frontend: * reduce min window-size a bit * make option page scale down better engine: * replacing Smaxx' latest commit with a TryDo()

/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */

#ifndef __XFIREGAMECLIENT_H__
#define __XFIREGAMECLIENT_H__

#ifdef __cplusplus
extern "C" {
#endif

/*
**  XfireIsLoaded()
**
**  returns 1 if application can talk to Xfire, 0 otherwise
*/
int XfireIsLoaded();

/*
**  XfireSetCustomGameDataA()
**
**  ANSI version to tell xfire of custom game data
*/
int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);

/*
**  XfireSetCustomGameDataA()
**
**  UNICODE version to tell xfire of custom game data
*/
int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);

/*
**  XfireSetCustomGameDataUTF8()
**
**  UTF8 version to tell xfire of custom game data
*/
int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);

#ifdef UNICODE
#define XfireSetCustomGameData XfireSetCustomGameDataW
#else
#define XfireSetCustomGameData XfireSetCustomGameDataA
#endif


#ifdef __cplusplus
}
#endif

#endif /* __XFIREGAMECLIENT_H__ */