Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Network.Socket
import Network.BSD
import Control.Concurrent.Chan
import qualified Control.Exception as E
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import ConfigFile
#endif
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers :: IO ()
setupLoggers = do
updateGlobalLogger "Clients" (setLevel NOTICE)
updateGlobalLogger "Core" (setLevel NOTICE)
server :: ServerInfo -> IO ()
server si = do
proto <- getProtocolNumber "tcp"
E.bracket
(socket AF_INET Stream proto)
sClose
(\sock -> do
setSocketOption sock ReuseAddr 1
bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
listen sock maxListenQueue
startServer si{serverSocket = Just sock}
)
handleRestart :: ShutdownException -> IO ()
handleRestart ShutdownException = do
noticeM "Core" "Shutting down"
return ()
main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
_ <- installHandler sigPIPE Ignore Nothing
_ <- installHandler sigCHLD Ignore Nothing
#endif
setupLoggers
dbQueriesChan <- newChan
coreChan' <- newChan
serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing
#if defined(OFFICIAL_SERVER)
si <- readServerConfig serverInfo'
#else
let si = serverInfo'
#endif
(server si) `E.catch` handleRestart