Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
@echo off
:edit these variables if you need
SET PASCAL=C:\FPC\2.4.4\bin\i386-win32\
SET QTDIR=C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin
SET PATH=%PATH%;%PASCAL%
:SETUP
cd ..
if not exist bin mkdir bin
cd bin
echo Copying the DLLs...
xcopy /d/y ..\misc\winutils\bin\* .
xcopy /d/y %QTDIR%\QtCore4.dll .
xcopy /d/y %QTDIR%\QtGui4.dll .
xcopy /d/y %QTDIR%\QtNetwork4.dll .
xcopy /d/y %QTDIR%\libgcc_s_dw2-1.dll .
xcopy /d/y %QTDIR%\mingwm10.dll .
echo Setting up the environment...
call %QTDIR%\qtenv2.bat
echo Running cmake...
set errorlevel=
cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH="%CD%\..\misc\winutils\include" -DCMAKE_LIBRARY_PATH="%CD%\..\misc\winutils\lib" ..
if %errorlevel% NEQ 0 goto exit
echo Running make...
set errorlevel=
mingw32-make -lSDL -lSDL_Mixer install
if %errorlevel% NEQ 0 goto exit
echo Creating shortcut...
if /i "%PROGRAMFILES(X86)%"=="" (
COPY /y ..\misc\winutils\Hedgewars_x86.lnk C:\%HOMEPATH%\Desktop\Hedgewars.lnk
) else (
COPY /y ..\misc\winutils\Hedgewars_x64.lnk C:\%HOMEPATH%\Desktop\Hedgewars.lnk
)
echo ALL DONE, Hedgewars has been successfully compiled and installed
:exit
cd ../tools
pause