Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class DrawMapScene;
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void changeEvent(QEvent *e);
private:
Ui::MainWindow *ui;
DrawMapScene * scene;
private slots:
void on_pbLoad_clicked();
void on_pbSave_clicked();
void scene_pathChanged();
};
#endif // MAINWINDOW_H