suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
To compile and install you need: - Qt >= 4.5 - FreePascal >= 2.2.4 - SDL >= 1.2.5 - SDL_net >= 1.2.5 - SDL_mixer >= 1.2 - SDL_image >= 1.2 - SDL_ttf >= 2.0 - CMake >= 2.6.0 - Lua >= 5.1.0For server: - Glasgow Haskell Compiler >= 6.10 - bytestring-show package - dataenc package - hslogger package1. Configure:$ cmake .or$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \-DDATA_INSTALL_DIR="data_dir" .add -DWITH_SERVER=1 to compile net server; if you have Qt installed but it isnot found you can set it up with -DQT_QMAKE_EXECUTABLE="path_to_qmake"2. Compile:$ make3. Install:# make installThat's all! Enjoy!