suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HWMAP_CONTAINER_INCLUDED
#define _HWMAP_CONTAINER_INCLUDED
#include <QWidget>
#include <QGridLayout>
#include <QComboBox>
#include <QLabel>
#include <QByteArray>
#include <QLineEdit>
#include "hwmap.h"
#include "drawmapscene.h"
class QPushButton;
class IconedGroupBox;
class QListView;
class MapFileErrorException
{
};
class HWMapContainer : public QWidget
{
Q_OBJECT
public:
HWMapContainer(QWidget * parent=0);
QString getCurrentSeed() const;
QString getCurrentMap() const;
QString getCurrentTheme() const;
int getCurrentHHLimit() const;
QString getCurrentScheme() const;
QString getCurrentWeapons() const;
quint32 getTemplateFilter() const;
MapGenerator get_mapgen(void) const;
int getMazeSize(void) const;
bool getCurrentIsMission() const;
QByteArray getDrawnMapData();
DrawMapScene * getDrawMapScene();
void mapDrawingFinished();
QLineEdit* seedEdit;
public slots:
void askForGeneratedPreview();
void setSeed(const QString & seed);
void setMap(const QString & map);
void setTheme(const QString & theme);
void setTemplateFilter(int);
void setMapgen(MapGenerator m);
void setMazeSize(int size);
void setDrawnMapData(const QByteArray & ar);
void setAllMapParameters(const QString & map, MapGenerator m, int mazesize, const QString & seed, int tmpl);
signals:
void seedChanged(const QString & seed);
void mapChanged(const QString & map);
void themeChanged(const QString & theme);
void newTemplateFilter(int filter);
void mapgenChanged(MapGenerator m);
void mazeSizeChanged(int s);
void drawMapRequested();
void drawnMapChanged(const QByteArray & data);
private slots:
void setImage(const QImage newImage);
void setHHLimit(int hhLimit);
void mapChanged(int index);
void setRandomSeed();
void setRandomTheme();
void setRandomMap();
void setRandomStatic();
void setRandomMission();
void themeSelected(const QModelIndex & current, const QModelIndex &);
void addInfoToPreview(QPixmap image);
void seedEdited();
protected:
virtual void resizeEvent ( QResizeEvent * event );
private:
QGridLayout mainLayout;
QPushButton* imageButt;
QComboBox* chooseMap;
IconedGroupBox* gbThemes;
QListView* lvThemes;
HWMap* pMap;
QString m_seed;
QPushButton* seedSet;
QLabel* seedLabel;
int hhLimit;
int templateFilter;
QPixmap hhSmall;
QLabel* lblFilter;
QComboBox* cbTemplateFilter;
QLabel *maze_size_label;
QComboBox *cbMazeSize;
MapGenerator mapgen;
int numMissions;
DrawMapScene drawMapScene;
void intSetSeed(const QString & seed);
void intSetMap(const QString & map);
void intSetMapgen(MapGenerator m);
void intSetTemplateFilter(int);
void intSetMazeSize(int size);
void updatePreview();
};
#endif // _HWMAP_CONTAINER_INCLUDED