QTfrontend/pagesingleplayer.cpp
author nemo
Sun, 14 Aug 2011 23:52:45 -0400
changeset 5569 8313952b2811
parent 5543 5e597b725316
child 5997 a9495e0bd418
child 6009 14f6fc9869f2
permissions -rw-r--r--
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QGridLayout>
#include <QPushButton>

#include "pagesingleplayer.h"
#include "gamecfgwidget.h"

PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
    QVBoxLayout * vLayout = new QVBoxLayout(this);
    QHBoxLayout * topLine = new QHBoxLayout();
    QHBoxLayout * middleLine = new QHBoxLayout();
    QHBoxLayout * bottomLine = new QHBoxLayout();
    vLayout->addStretch();
    vLayout->addLayout(topLine);
    vLayout->addSpacing(30);
    vLayout->addLayout(middleLine);
    vLayout->addStretch();
    vLayout->addLayout(bottomLine);

    topLine->addStretch();
    BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
    BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
    topLine->addSpacing(60);
    BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
    BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
    topLine->addStretch();


    BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
    BtnCampaignPage->setToolTip(tr("Campaign Mode (...). IN DEVELOPMENT"));
    BtnCampaignPage->setVisible(false);

    BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
    BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));

    BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
    bottomLine->addStretch();

    BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
    BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
    BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
    BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
    BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
    BtnBack->setFixedHeight(BtnLoad->height());
    BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
}