Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
/*
* Copyright (C) 2008 Remko Troncon
*/
#include "AutoUpdater.h"
AutoUpdater::~AutoUpdater()
{
}