Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef COCOAINITIALIZER_H
#define COCOAINITIALIZER_H
class CocoaInitializer
{
public:
CocoaInitializer();
~CocoaInitializer();
private:
class Private;
Private* d;
Private* c;
};
#endif