Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef SPARKLEAUTOUPDATER_H
#define SPARKLEAUTOUPDATER_H
#include <QString>
#include "AutoUpdater.h"
class SparkleAutoUpdater : public AutoUpdater
{
public:
SparkleAutoUpdater(const QString& url);
~SparkleAutoUpdater();
void checkForUpdates();
private:
class Private;
Private* d;
};
#endif