Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
if(WIN32 AND NOT UNIX)
file(GLOB DLLs *.dll)
install(FILES
${DLLs}
DESTINATION bin)
endif(WIN32 AND NOT UNIX)