* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
* the build system will use the paths to lookup fonts and install those not found
* the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime
* overriding fonts in packages should be possible again now
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef CAMPAIGN_H
#define CAMPAIGN_H
#include <QString>
class MissionInfo
{
public:
QString name;
QString description;
QString script;
QString image;
};
QList<MissionInfo> getCampMissionList(QString & campaignName, QString & teamName);
#endif