QTfrontend/campaign.h
author sheepluva
Thu, 16 Jan 2014 19:50:18 +0100
changeset 9994 8455993a7a1b
parent 9292 187ce630dddc
child 9998 736015b847e3
permissions -rw-r--r--
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef CAMPAIGN_H
#define CAMPAIGN_H

#include <QString>

class MissionInfo
{
	public:
		QString name;
		QString description;
		QString script;
		QString image;
};

QList<MissionInfo> getCampMissionList(QString & campaignName, QString & teamName);

#endif