QTfrontend/gameuiconfig.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 15299 3bf780084c86
child 15663 d92eeb468dad
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>
#include <QEvent>
#include <QList>
#include <utility>
#include "binds.h"

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
        Q_OBJECT

    public:
        HWForm * Form;
        GameUIConfig(HWForm * FormWidgets, const QString & fileName);
        QStringList GetTeamsList();
        QRect vid_Resolution();
        std::pair<QRect, QRect> vid_ResolutionPair();
        bool vid_Maximized();
        void vid_SetMaximized(bool isMaximized);
        bool vid_Fullscreen();
        quint32 translateQuality();
        bool isSoundEnabled();
        bool isFrontendSoundEnabled();
        QString language();
        bool isMusicEnabled();
        bool isFrontendMusicEnabled();
        bool isAudioDampenEnabled();
        bool isShowFPSEnabled();
        bool isAltDamageEnabled();
        bool appendDateTimeToRecordName();
        quint8 volume();
        quint8 timerInterval();
        QString netNick();
        QString getRandomNick();
        QByteArray netPasswordHash();
        int netPasswordLength();
        void clearPasswordHash();
        void setPasswordHash(const QString & passwordhash);
        QString passwordHash();
        void clearTempHash();
        void setTempHash(const QString & temphash);
        QString tempHash();
        void setNetPasswordLength(int passwordLength);
        bool isReducedQuality() const;
        bool isFrontendEffects() const;
        bool isFrontendFullscreen() const;
        quint16 zoom();
        bool isHolidaySillinessEnabled() const;
        int quickGameExperience() const;
        void setQuickGameExperience(int exp);
        void resizeToConfigValues();
        quint32 stereoMode() const;
        void setValue(const QString & key, const QVariant & value);
        QString bind(int bindID);
        void setBind(int bindID, QString & strbind);

        QString AVFormat();
        QString videoCodec();
        QString audioCodec();
        QRect rec_Resolution();
        int rec_Framerate();
        int rec_Bitrate();
        bool recordAudio();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
        bool isAutoUpdateEnabled();
#endif
#endif
        void reloadValues();
        void reloadVideosValues();

    signals:
        void frontendFullscreen(bool value);

    public slots:
        void SaveOptions();
        void SaveVideosOptions();
        void updNetNick();
    private:
        bool netPasswordIsValid();
        bool eventFilter(QObject *object, QEvent *event);
        QString temphash;
        QList<BindAction> m_binds;

        void applyProxySettings();
        bool pIsEngineWindowMaximized;

        QString cachedRandomNick;
};

#endif