QTfrontend/hwconsts.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 14954 f59b7f5cf6e8
child 15638 1ee7790caa0f
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#if !(TARGET_OS_IPHONE)
#include <QString>
#include <QDir>
#include <QStringList>
#include <QPair>


extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cRevisionString;
extern QString * cHashString;
extern QString * cDataDir;
extern QString * cSafeFileNameRegExp;

extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;

extern bool custom_config;
extern bool custom_data;

extern int cMaxTeams;
extern int cMaxHHs;
extern int cMinServerVersion;
extern unsigned char cInvertTextColorAt;

class QStandardItemModel;

extern QString * cDefaultAmmoStore;
extern QString * cEmptyAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;
extern QStringList cQuickGameMaps;

extern unsigned int colors[];

extern QString * netHost;
extern quint16 netPort;


//Current season, SEASON_NONE by default
extern int season;
//On the day of hedgewars birthday (Oct 31st) this variable is assigned
//with number of years past 2004 (foundation of hedgewars)
//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similar
extern int years_since_foundation;

#endif


//Different seasons; assigned to season (int)
#define SEASON_NONE 0
#define SEASON_CHRISTMAS 2
#define SEASON_HWBDAY 4
#define SEASON_EASTER 8
#define SEASON_APRIL1 16

#define NETGAME_DEFAULT_SERVER "netserver.hedgewars.org"
#define NETGAME_DEFAULT_PORT 46631
#define HEDGEHOGS_PER_TEAM 8

//Selected engine exit codes, see hedgewars/uConsts.pas
#define HWENGINE_EXITCODE_OK 0
#define HWENGINE_EXITCODE_FATAL 52

// Default clan colors
// NOTE: Always keep this in sync with hedgewars/uVariables.pas (ClanColorArray)

// see https://en.wikipedia.org/wiki/List_of_colors
/*define HW_TEAMCOLOR_ARRAY  {0xff007fff, /. azure          ./ \
                              0xffdd0000, /. classic red    ./ \
                              0xff3e9321, /. classic green  ./ \
                              0xffa23dbb, /. classic purple ./ \
                              0xffffb347, /. pastel orange  ./ \
                              0xffcfcfc4, /. pastel gray    ./ \
                              0xffbff000, /. lime           ./ \
                              0xffffef00, /. yellow         ./ \
                              // add new colors here
                              0 }*/
/*
#define HW_TEAMCOLOR_ARRAY  { 0xffd12b42, /. red    ./ \
                              0xff4980c1, /. blue   ./ \
                              0xff6ab530, /. green  ./ \
                              0xffbc64c4, /. purple ./ \
                              0xffe76d14, /. orange ./ \
                              0xff3fb6e6, /. cyan   ./ \
                              0xffe3e90c, /. yellow ./ \
                              0xff61d4ac, /. mint   ./ \
                              0xfff1c3e1, /. pink   ./ \
                              // add new colors here
                              0 }*/
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY  { 0xffff0204, /* red    */ \
                              0xff4980c1, /* blue   */ \
                              0xff1de6ba, /* teal   */ \
                              0xffb541ef, /* purple */ \
                              0xffe55bb0, /* pink   */ \
                              0xff20bf00, /* green  */ \
                              0xfffe8b0e, /* orange */ \
                              0xff8f5902, /* brown  */ \
                              0xffffff01, /* yellow */ \
                              /* add new colors here */ \
                              0 }