Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mission.h"
#include "hwconsts.h"
#include "DataManager.h"
#include <QSettings>
#include <QObject>
#include <QLocale>
QSettings* getMissionTeamFile(QString & missionName, QString & teamName)
{
QSettings* teamfile = new QSettings(cfgdir->absolutePath() + "/Teams/" + teamName + ".hwt", QSettings::IniFormat, 0);
teamfile->setIniCodec("UTF-8");
if (!teamfile->childGroups().contains("Mission " + missionName) &&
teamfile->childGroups().contains("Mission " + missionName)){
teamfile->beginGroup("Mission " + missionName);
QStringList keys = teamfile->childKeys();
teamfile->endGroup();
for (int i=0;i<keys.size();i++) {
QVariant value = teamfile->value("Mission " + missionName + "/" + keys[i]);
teamfile->setValue("Mission " + missionName + "/" + keys[i], value);
}
teamfile->remove("Mission " + missionName);
}
return teamfile;
}
/**
Returns true if the specified mission has been completed
missionName: Name of the mission in question
teamName: Name of the playing team
*/
bool isMissionWon(QString & missionName, QString & teamName)
{
QSettings* teamfile = getMissionTeamFile(missionName, teamName);
bool won = teamfile->value("Mission " + missionName + "/Won", false).toBool();
return won;
}
/**
Returns true if the mission value adressed with the provided
missionName: Name of the mission in question
teamName: Name of the playing team
key: name of key to check
*/
bool missionValueExists(QString & missionName, QString & teamName, QString key)
{
QSettings* teamfile = getMissionTeamFile(missionName, teamName);
return teamfile->contains("Mission " + missionName + "/" + key);
}
/**
Returns a mission value.
NOTE: Check whether the mission value exists first, using missionValueExists.
missionName: Name of the mission in question
teamName: Name of the playing team
key: name of key to read its value from
*/
QVariant getMissionValue(QString & missionName, QString & teamName, QString key)
{
QSettings* teamfile = getMissionTeamFile(missionName, teamName);
return teamfile->value("Mission " + missionName + "/" + key);
}