Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
/*
** $Id: lstring.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
** String table (keeps all strings handled by Lua)
** See Copyright Notice in lua.h
*/
#include <string.h>
#define lstring_c
#define LUA_CORE
#include "lua.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
void luaS_resize (lua_State *L, int newsize) {
GCObject **newhash;
stringtable *tb;
int i;
if (G(L)->gcstate == GCSsweepstring)
return; /* cannot resize during GC traverse */
newhash = luaM_newvector(L, newsize, GCObject *);
tb = &G(L)->strt;
for (i=0; i<newsize; i++) newhash[i] = NULL;
/* rehash */
for (i=0; i<tb->size; i++) {
GCObject *p = tb->hash[i];
while (p) { /* for each node in the list */
GCObject *next = p->gch.next; /* save next */
unsigned int h = gco2ts(p)->hash;
int h1 = lmod(h, newsize); /* new position */
lua_assert(cast_int(h%newsize) == lmod(h, newsize));
p->gch.next = newhash[h1]; /* chain it */
newhash[h1] = p;
p = next;
}
}
luaM_freearray(L, tb->hash, tb->size, TString *);
tb->size = newsize;
tb->hash = newhash;
}
static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
ts->tsv.hash = h;
ts->tsv.marked = luaC_white(G(L));
ts->tsv.tt = LUA_TSTRING;
ts->tsv.reserved = 0;
memcpy(ts+1, str, l*sizeof(char));
((char *)(ts+1))[l] = '\0'; /* ending 0 */
tb = &G(L)->strt;
h = lmod(h, tb->size);
ts->tsv.next = tb->hash[h]; /* chain new entry */
tb->hash[h] = obj2gco(ts);
tb->nuse++;
if (tb->nuse > cast(lu_int32, tb->size) && tb->size <= MAX_INT/2)
luaS_resize(L, tb->size*2); /* too crowded */
return ts;
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0)) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
}
}
return newlstr(L, str, l, h); /* not found */
}
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
Udata *u;
if (s > MAX_SIZET - sizeof(Udata))
luaM_toobig(L);
u = cast(Udata *, luaM_malloc(L, s + sizeof(Udata)));
u->uv.marked = luaC_white(G(L)); /* is not finalized */
u->uv.tt = LUA_TUSERDATA;
u->uv.len = s;
u->uv.metatable = NULL;
u->uv.env = e;
/* chain it on udata list (after main thread) */
u->uv.next = G(L)->mainthread->next;
G(L)->mainthread->next = obj2gco(u);
return u;
}