project_files/frontlib/model/scheme.c
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 10017 de822cd3df3a
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "scheme.h"

#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>

flib_scheme *flib_scheme_create(const char *schemeName) {
    flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
    if(log_badargs_if(schemeName==NULL) || result==NULL) {
        return NULL;
    }

    result->name = flib_strdupnull(schemeName);
    result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
    result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));

    if(!result->mods || !result->settings || !result->name) {
        flib_scheme_destroy(result);
        return NULL;
    }

    for(int i=0; i<flib_meta.settingCount; i++) {
        result->settings[i] = flib_meta.settings[i].def;
    }
    return result;
}

flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
    flib_scheme *result = NULL;
    if(scheme) {
        result = flib_scheme_create(scheme->name);
        if(result) {
            memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
            memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
        }
    }
    return result;
}

void flib_scheme_destroy(flib_scheme* scheme) {
    if(scheme) {
        free(scheme->mods);
        free(scheme->settings);
        free(scheme->name);
        free(scheme);
    }
}

bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.modCount; i++) {
            if(!strcmp(flib_meta.mods[i].name, name)) {
                return scheme->mods[i];
            }
        }
        flib_log_e("Unable to find game mod %s", name);
    }
    return false;
}

int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.settingCount; i++) {
            if(!strcmp(flib_meta.settings[i].name, name)) {
                return scheme->settings[i];
            }
        }
        flib_log_e("Unable to find game setting %s", name);
    }
    return def;
}