qmlfrontend/Page1.qml
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 15217 b32c52c76977
child 15891 d52f5d8e75e6
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

import QtQuick 2.7
import Hedgewars.Engine 1.0

Page1Form {
  focus: true

  property HWEngine hwEngine
  property NetSession netSession

  Component {
    id: hwEngineComponent

    HWEngine {
      engineLibrary: "./libhedgewars_engine.so"
      previewAcceptor: PreviewAcceptor
      onPreviewImageChanged: previewImage.source = "image://preview/image"
      onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
    }
  }

  Component {
    id: netSessionComponent

    NetSession {
      nickname: "test0272"
      url: "hwnet://gameserver.hedgewars.org:46632"
    }
  }

  Component.onCompleted: {
    hwEngine = hwEngineComponent.createObject()
  }

  tickButton {
    onClicked: {
      tickButton.visible = false
      gameView.tick(100)
    }
  }
  gameButton {
    visible: !gameView.engineInstance
    onClicked: {
      var engineInstance = hwEngine.runQuickGame()
      gameView.engineInstance = engineInstance
    }
  }
  button1 {
    visible: !gameView.engineInstance
    onClicked: {
      hwEngine.getPreview()
    }
  }
  netButton.onClicked: {
    netSession = netSessionComponent.createObject()
    netSession.open()
  }

  Keys.onPressed: {
    if (event.key === Qt.Key_Enter)
      gameView.engineInstance.longEvent(Engine.Attack, Engine.Set)
  }

  Keys.onReleased: {
    if (event.key === Qt.Key_Enter)
      gameView.engineInstance.longEvent(Engine.Attack, Engine.Unset)
  }
}