Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
#ifndef ENGINEINSTANCE_H
#define ENGINEINSTANCE_H
#include <QImage>
#include <QObject>
#include <QOpenGLContext>
#include "engine_interface.h"
#include "game_config.h"
class EngineInstance : public QObject {
Q_OBJECT
public:
explicit EngineInstance(const QString& libraryPath,
QObject* parent = nullptr);
~EngineInstance();
Q_PROPERTY(bool isValid READ isValid NOTIFY isValidChanged)
void sendConfig(const GameConfig& config);
void renderFrame();
void setOpenGLContext(QOpenGLContext* context);
QImage generatePreview();
bool isValid() const;
signals:
void isValidChanged(bool isValid);
public slots:
void advance(quint32 ticks);
void moveCamera(const QPoint& delta);
void simpleEvent(Engine::SimpleEventType event_type);
void longEvent(Engine::LongEventType event_type,
Engine::LongEventState state);
void positionedEvent(Engine::PositionedEventType event_type, qint32 x,
qint32 y);
private:
Engine::EngineInstance* m_instance;
Engine::hedgewars_engine_protocol_version_t*
hedgewars_engine_protocol_version;
Engine::start_engine_t* start_engine;
Engine::generate_preview_t* generate_preview;
Engine::dispose_preview_t* dispose_preview;
Engine::cleanup_t* cleanup;
Engine::send_ipc_t* send_ipc;
Engine::read_ipc_t* read_ipc;
Engine::setup_current_gl_context_t* setup_current_gl_context;
Engine::render_frame_t* render_frame;
Engine::advance_simulation_t* advance_simulation;
Engine::move_camera_t* move_camera;
Engine::simple_event_t* simple_event;
Engine::long_event_t* long_event;
Engine::positioned_event_t* positioned_event;
bool m_isValid;
};
#endif // ENGINEINSTANCE_H