qmlfrontend/players_model.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 15047 773beead236f
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

#ifndef PLAYERSLISTMODEL_H
#define PLAYERSLISTMODEL_H

#include <QAbstractListModel>
#include <QFont>
#include <QHash>
#include <QIcon>
#include <QModelIndex>
#include <QSet>

class PlayersListModel : public QAbstractListModel {
  Q_OBJECT

 public:
  enum StateFlag {
    Ready = Qt::UserRole,
    ServerAdmin = Qt::UserRole + 1,
    RoomAdmin = Qt::UserRole + 2,
    Registered = Qt::UserRole + 3,
    Friend = Qt::UserRole + 4,
    Ignore = Qt::UserRole + 5,
    InGame = Qt::UserRole + 6,
    InRoom = Qt::UserRole + 7,
    Contributor = Qt::UserRole + 8
    // if you add a role that will affect the player icon,
    // then also add it to the flags Qlist in updateIcon()!
  };

  enum SpecialRoles {
    SortRole = Qt::UserRole + 100,
    RoomFilterRole = Qt::UserRole + 101
  };

  explicit PlayersListModel(QObject *parent = 0);

  int rowCount(const QModelIndex &parent = QModelIndex()) const override;

  QVariant data(const QModelIndex &index, int role) const override;
  bool setData(const QModelIndex &index, const QVariant &value,
               int role = Qt::DisplayRole) override;

  void setFlag(const QString &nickname, StateFlag flagType, bool isSet);
  bool isFlagSet(const QString &nickname, StateFlag flagType);

  bool insertRows(int row, int count,
                  const QModelIndex &parent = QModelIndex()) override;
  bool removeRows(int row, int count,
                  const QModelIndex &parent = QModelIndex()) override;

  QModelIndex nicknameIndex(const QString &nickname);

 public slots:
  void addPlayer(const QString &nickname, bool notify);
  void removePlayer(const QString &nickname, const QString &msg = QString());
  void playerJoinedRoom(const QString &nickname, bool notify);
  void playerLeftRoom(const QString &nickname);
  void resetRoomFlags();
  void setNickname(const QString &nickname);

 signals:
  void nickAdded(const QString &nick, bool notifyNick);
  void nickRemoved(const QString &nick);
  void nickAddedLobby(const QString &nick, bool notifyNick);
  void nickRemovedLobby(const QString &nick, const QString &message);

 private:
  QHash<quint32, QIcon> &m_icons();
  using DataEntry = QHash<int, QVariant>;
  QList<DataEntry> m_data;
  QSet<QString> m_friendsSet, m_ignoredSet;
  QString m_nickname;
  QFont m_fontInRoom;

  void updateIcon(const QModelIndex &index);
  void updateSortData(const QModelIndex &index);
  void loadSet(QSet<QString> &set, const QString &fileName);
  void saveSet(const QSet<QString> &set, const QString &fileName);
  void checkFriendIgnore(const QModelIndex &mi);
  bool isFriend(const QString &nickname);
  bool isIgnored(const QString &nickname);
};

#endif  // PLAYERSLISTMODEL_H