initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 03/10/2010.
*/
#import <UIKit/UIKit.h>
@interface AmmoMenuViewController : UIViewController {
NSArray *buttonsArray;
NSArray *imagesArray;
UILabel *nameLabel;
UILabel *extraLabel;
UILabel *captionLabel;
uint8_t *delay;
BOOL *shouldUpdateImage;
CGPoint currentPoint;
CGPoint placingPoint;
BOOL isVisible;
}
@property (retain) NSArray *buttonsArray;
@property (retain) NSArray *imagesArray;
@property (nonatomic,retain) UILabel *nameLabel;
@property (nonatomic,retain) UILabel *extraLabel;
@property (nonatomic,retain) UILabel *captionLabel;
@property (assign) BOOL isVisible;
-(void) buttonPressed:(id) sender;
-(void) buttonReleased:(id) sender;
-(void) buttonCancelled:(id) sender;
-(void) appearInView:(UIView *)container;
-(void) disappear;
-(void) updateAmmoVisuals;
-(void) loadLabels;
-(void) loadAmmoStuff:(id) object;
@end