initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 08/01/2010.
*/
#import "GeneralSettingsViewController.h"
#import "CommodityFunctions.h"
@implementation GeneralSettingsViewController
@synthesize settingsDictionary;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View Lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
self.settingsDictionary = dictionary;
[dictionary release];
[super viewWillAppear:animated];
}
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.settingsDictionary writeToFile:SETTINGS_FILE() atomically:YES];
// we save the sound settings to respect that flag everywhere
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
[prefs setObject:[NSNumber numberWithBool:[[self.settingsDictionary objectForKey:@"sound"] boolValue]] forKey:@"audio"];
[prefs synchronize];
}
#pragma mark -
-(void) switchValueChanged:(id) sender {
UISwitch *theSwitch = (UISwitch *)sender;
UISwitch *theOtherSwitch = nil;
switch (theSwitch.tag) {
case 10: //soundSwitch
// this turn off also the switch below
[self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sound"];
[self.settingsDictionary setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
[theOtherSwitch setOn:NO animated:YES];
break;
case 20: //musicSwitch
// if switch above is off, never turn on
if (NO == [[self.settingsDictionary objectForKey:@"sound"] boolValue]) {
[self.settingsDictionary setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
[theOtherSwitch setOn:NO animated:YES];
} else
[self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"music"];
break;
case 30: //alternateSwitch
[self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
break;
case 70: //enhanced graphics
[self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"enhanced"];
break;
case 80: //nomultitasking
[self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"multitasking"];
break;
case 60: //classic menu
[self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"menu"];
break;
default:
DLog(@"Wrong tag");
break;
}
}
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
if (tagValue == 40)
[self.settingsDictionary setObject:textString forKey:@"username"];
else {
[self.settingsDictionary setObject:[NSNumber numberWithInt:[textString length]] forKey:@"password_length"];
[self.settingsDictionary setObject:[textString MD5hash] forKey:@"password"];
}
}
#pragma mark -
#pragma mark TableView Methods
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 3;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
switch (section) {
case 0: // user and pass
return 1; // set 2 here for the password field
break;
case 1: // audio
return 2;
break;
case 2: // other stuff
if (IS_IPAD() == YES)
return 4;
else
return 3;
break;
default:
DLog(@"Nope");
break;
}
return 0;
}
-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Main Configuration", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
break;
case 2:
sectionTitle = NSLocalizedString(@"Other Settings", @"");
break;
default:
DLog(@"Nope");
break;
}
return sectionTitle;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier0 = @"Cell0";
static NSString *cellIdentifier1 = @"Cell1";
static NSString *cellIdentifier2 = @"Cell2";
NSInteger row = [indexPath row];
NSInteger section = [indexPath section];
UITableViewCell *cell = nil;
EditableCellView *editableCell = nil;
UISwitch *switchContent = nil;
switch(section) {
case 0:
editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0];
if (nil == editableCell) {
editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease];
editableCell.minimumCharacters = 0;
editableCell.delegate = self;
editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]];
editableCell.textField.textColor = [UIColor blackColor];
}
if (row == 0) {
editableCell.titleLabel.text = NSLocalizedString(@"Nickname","from the settings table");
editableCell.textField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
editableCell.textField.text = [self.settingsDictionary objectForKey:@"username"];
editableCell.textField.secureTextEntry = NO;
editableCell.tag = 40;
} else {
// create a dummy password for setting some visual content for the password
int pwdLength = [[self.settingsDictionary objectForKey:@"password_length"] intValue];
char *dummyStr = (char *)malloc(sizeof(char)*pwdLength);
for (int i = 0; i < pwdLength; i++)
dummyStr[i] = i;
NSString *dummy = [[NSString alloc] initWithBytes:dummyStr length:pwdLength encoding:NSASCIIStringEncoding];
free(dummyStr);
editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table");
editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"");
editableCell.textField.text = dummy;
editableCell.textField.secureTextEntry = YES;
editableCell.tag = 50;
[dummy release];
}
editableCell.accessoryView = nil;
cell = editableCell;
break;
case 1:
cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1];
if (nil == cell) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease];
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = theSwitch;
[theSwitch release];
}
switchContent = (UISwitch *)cell.accessoryView;
if (row == 0) {
cell.textLabel.text = NSLocalizedString(@"Sound", @"");
switchContent.on = [[self.settingsDictionary objectForKey:@"sound"] boolValue];
switchContent.tag = 10;
} else {
cell.textLabel.text = NSLocalizedString(@"Music", @"");
switchContent.on = [[self.settingsDictionary objectForKey:@"music"] boolValue];
switchContent.tag = 20;
}
break;
case 2:
cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2];
if (nil == cell) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease];
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = theSwitch;
[theSwitch release];
}
switchContent = (UISwitch *)cell.accessoryView;
switch (row) {
case 0:
cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"");
switchContent.on = [[self.settingsDictionary objectForKey:@"alternate"] boolValue];
switchContent.tag = 30;
break;
case 1:
cell.textLabel.text = NSLocalizedString(@"Enanched Graphics Mode", @"");
cell.detailTextLabel.text = NSLocalizedString(@"The game will use more memory so it could crash!", @"");
switchContent.on = [[self.settingsDictionary objectForKey:@"enhanced"] boolValue];
switchContent.tag = 70;
break;
case 2:
cell.textLabel.text = NSLocalizedString(@"Multitasking Enabled", @"");
cell.detailTextLabel.text = NSLocalizedString(@"Disable it in case of issues when returing in game", @"");
switchContent.on = [[self.settingsDictionary objectForKey:@"multitasking"] boolValue];
switchContent.tag = 80;
break;
case 3:
cell.textLabel.text = NSLocalizedString(@"Classic Ammo Menu", @"");
cell.detailTextLabel.text = NSLocalizedString(@"Select which style of ammo menu you prefer",@"");
switchContent.on = [[self.settingsDictionary objectForKey:@"menu"] boolValue];
switchContent.tag = 60;
break;
default:
DLog(@"Nope");
break;
}
break;
default:
break;
}
cell.accessoryType = UITableViewCellAccessoryNone;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.imageView.image = nil;
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (0 == [indexPath section]) {
EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
[cell replyKeyboard];
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.settingsDictionary = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[settingsDictionary release];
[super dealloc];
}
@end