initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 30/08/2010.
*/
#import "HelpPageViewController.h"
#import "CommodityFunctions.h"
@implementation HelpPageViewController
@synthesize scrollView;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
self.scrollView = nil;
}
// on iPhone the XIBs contain UIScrollView
-(void) viewDidLoad {
if (scrollView.tag == 0) // ipad
scrollView.contentSize = CGSizeMake(480,650);
else // iphone
scrollView.contentSize = CGSizeMake(480,470);
scrollView.maximumZoomScale = 4.0;
scrollView.minimumZoomScale = 0.75;
scrollView.clipsToBounds = YES;
scrollView.delegate = self;
[super viewDidLoad];
}
-(void) viewDidUnload {
[super viewDidUnload];
self.scrollView = nil;
}
-(void) dealloc {
[scrollView release];
[super dealloc];
}
-(IBAction) dismiss {
[UIView beginAnimations:@"helpingame" context:NULL];
self.view.alpha = 0;
[UIView commitAnimations];
[self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
}
@end