project_files/HedgewarsMobile/Classes/ObjcExports.h
author koda
Sun, 17 Apr 2011 20:52:56 +0200
changeset 5154 851f36579ed4
parent 4976 088d40d8aba2
child 5174 f5294509783e
permissions -rw-r--r--
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 30/10/2010.
 */


#define ANIMATION_DURATION 0.25
#define CONFIRMATION_TAG 5959
#define GRENADE_TAG 9595
#define REPLAYBLACKVIEW_TAG 9955
#define ACTIVITYINDICATOR_TAG 987654

@class AmmoMenuViewController;

void objcExportsInit();
BOOL isGameRunning();
void setGameRunning(BOOL value);
NSInteger cachedGrenadeTime();
void clearView();
void setGrenadeTime(NSInteger value);
void setAmmoMenuInstance(AmmoMenuViewController *instance);