initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 30/10/2010.
*/
#define ANIMATION_DURATION 0.25
#define CONFIRMATION_TAG 5959
#define GRENADE_TAG 9595
#define REPLAYBLACKVIEW_TAG 9955
#define ACTIVITYINDICATOR_TAG 987654
@class AmmoMenuViewController;
void objcExportsInit();
BOOL isGameRunning();
void setGameRunning(BOOL value);
NSInteger cachedGrenadeTime();
void clearView();
void setGrenadeTime(NSInteger value);
void setAmmoMenuInstance(AmmoMenuViewController *instance);