project_files/frontlib/net/netprotocol.c
author alfadur
Sun, 12 Apr 2020 00:02:11 +0300
changeset 15553 852682c2003f
parent 10017 de822cd3df3a
permissions -rw-r--r--
fix in-game team handling

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "netprotocol.h"

#include "../util/util.h"
#include "../util/logging.h"

#include "../base64/base64.h"

#include <zlib.h>

#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>

static int fillTeamFromMsg(flib_team *team, char **parts) {
    team->name = flib_strdupnull(parts[0]);
    team->grave = flib_strdupnull(parts[1]);
    team->fort = flib_strdupnull(parts[2]);
    team->voicepack = flib_strdupnull(parts[3]);
    team->flag = flib_strdupnull(parts[4]);
    team->ownerName = flib_strdupnull(parts[5]);
    if(!team->name || !team->grave || !team->fort || !team->voicepack || !team->flag || !team->ownerName) {
        return -1;
    }

    errno = 0;
    long difficulty = strtol(parts[6], NULL, 10);
    if(errno) {
        return -1;
    }

    for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
        flib_hog *hog = &team->hogs[i];
        hog->difficulty = difficulty;
        hog->name = flib_strdupnull(parts[7+2*i]);
        hog->hat = flib_strdupnull(parts[8+2*i]);
        if(!hog->name || !hog->hat) {
            return -1;
        }
    }

    // Set some default assumptions as well
    team->colorIndex = DEFAULT_COLOR_INDEX;
    team->hogsInGame = DEFAULT_HEDGEHOG_COUNT;
    team->remoteDriven = true;
    return 0;
}

flib_team *flib_team_from_netmsg(char **parts) {
    flib_team *result = NULL;
    flib_team *tmpTeam = flib_calloc(1, sizeof(flib_team));
    if(tmpTeam) {
        if(!fillTeamFromMsg(tmpTeam, parts)) {
            result = tmpTeam;
            tmpTeam = NULL;
        } else {
            flib_log_e("Error parsing team from net.");
        }
    }
    flib_team_destroy(tmpTeam);
    return result;
}

flib_scheme *flib_scheme_from_netmsg(char **parts) {
    flib_scheme *result = flib_scheme_create(parts[0]);
    if(result) {
        for(int i=0; i<flib_meta.modCount; i++) {
            result->mods[i] = !strcmp(parts[i+1], "true");
        }
        for(int i=0; i<flib_meta.settingCount; i++) {
            result->settings[i] = atoi(parts[i+flib_meta.modCount+1]);
        }
    }
    return result;
}

flib_map *flib_map_from_netmsg(char **parts) {
    flib_map *result = flib_map_create_named(parts[3], parts[0]);
    if(result) {
        result->mapgen = atoi(parts[1]);
        result->mazeSize = atoi(parts[2]);
        result->templateFilter = atoi(parts[4]);
    }
    return result;
}

int flib_drawnmapdata_from_netmsg(char *netmsg, uint8_t** outbuf, size_t *outlen) {
    int result = -1;

    // First step: base64 decoding
    char *base64decout = NULL;
    size_t base64declen;
    bool ok = base64_decode_alloc(netmsg, strlen(netmsg), &base64decout, &base64declen);
    if(ok && base64declen>3) {
        // Second step: unzip with the QCompress header. That header is just a big-endian
        // uint32 indicating the length of the uncompressed data.
        uint8_t *ubyteBuf = (uint8_t*)base64decout;
        uint32_t unzipLen =
                (((uint32_t)ubyteBuf[0])<<24)
                + (((uint32_t)ubyteBuf[1])<<16)
                + (((uint32_t)ubyteBuf[2])<<8)
                + ubyteBuf[3];
        if(unzipLen==0) {
            *outbuf = NULL;
            *outlen = 0;
            result = 0;
        } else {
            uint8_t *out = flib_malloc(unzipLen);
            if(out) {
                uLongf actualUnzipLen = unzipLen;
                int resultcode = uncompress(out, &actualUnzipLen, (Bytef*)(base64decout+4), base64declen-4);
                if(resultcode == Z_OK) {
                    *outbuf = out;
                    *outlen = actualUnzipLen;
                    out = NULL;
                    result = 0;
                } else {
                    flib_log_e("Uncompressing drawn map failed. Code: %i", resultcode);
                }
            }
            free(out);
        }
    } else {
        flib_log_e("base64 decoding of drawn map failed.");
    }
    free(base64decout);
    return result;
}

flib_room *flib_room_from_netmsg(char **params) {
    flib_room *result = NULL;
    flib_room *tmpRoom = flib_calloc(1, sizeof(flib_room));
    if(tmpRoom) {
        tmpRoom->inProgress = !strcmp(params[0], "True");
        tmpRoom->name = flib_strdupnull(params[1]);
        tmpRoom->playerCount = atoi(params[2]);
        tmpRoom->teamCount = atoi(params[3]);
        tmpRoom->owner = flib_strdupnull(params[4]);
        tmpRoom->map = flib_strdupnull(params[5]);
        tmpRoom->scheme = flib_strdupnull(params[6]);
        tmpRoom->weapons = flib_strdupnull(params[7]);
        if(tmpRoom->name && tmpRoom->owner && tmpRoom->map && tmpRoom->scheme && tmpRoom->weapons) {
            result = tmpRoom;
            tmpRoom = NULL;
        }
    }
    flib_room_destroy(tmpRoom);
    return result;
}

int fillRoomArray(flib_room **array, char **params, int count) {
    for(int i=0; i<count; i++) {
        array[i] = flib_room_from_netmsg(params + 8*i);
        if(!array[i]) {
            return -1;
        }
    }
    return 0;
}

flib_room **flib_room_array_from_netmsg(char **params, int count) {
    flib_room **result = flib_calloc(count, sizeof(flib_room*));
    if(result) {
        if(fillRoomArray(result, params, count)) {
            for(int i=0; i<count; i++) {
                flib_room_destroy(result[i]);
            }
            free(result);
            result = NULL;
        }
    }
    return result;
}