add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H
#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>
#include <QApplication>
#include "qaspectratiolayout.h"
#include "drawmapscene.h"
namespace Ui {
class Ui_DrawMapWidget
{
public:
QGraphicsView *graphicsView;
void setupUi(QWidget *drawMapWidget)
{
QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
arLayout->setMargin(0);
graphicsView = new QGraphicsView(drawMapWidget);
arLayout->addWidget(graphicsView);
retranslateUi(drawMapWidget);
QMetaObject::connectSlotsByName(drawMapWidget);
} // setupUi
void retranslateUi(QWidget *drawMapWidget)
{
Q_UNUSED(drawMapWidget);
} // retranslateUi
};
class DrawMapWidget: public Ui_DrawMapWidget {};
}
class DrawMapWidget : public QWidget
{
Q_OBJECT
public:
explicit DrawMapWidget(QWidget *parent = 0);
~DrawMapWidget();
void setScene(DrawMapScene * scene);
public slots:
void undo();
void clear();
void save(const QString & fileName);
void load(const QString & fileName);
protected:
void changeEvent(QEvent *e);
virtual void resizeEvent(QResizeEvent * event);
virtual void showEvent(QShowEvent * event);
private:
Ui::DrawMapWidget *ui;
DrawMapScene * m_scene;
};
#endif // DRAWMAPWIDGET_H