add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "hedgehogerWidget.h"
#include "frameTeam.h"
CHedgehogerWidget::CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent) :
ItemNum(im, img, parent, 1)
{
// TODO: maxHedgehogsPerGame doesn't reset properly and won't match map limits for now
/*if(parent) {
pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
}
if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
} else numItems = 4;
pOurFrameTeams->overallHedgehogs += numItems;*/
}
void CHedgehogerWidget::incItems()
{
//if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
numItems++;
//pOurFrameTeams->overallHedgehogs++;
emit hedgehogsNumChanged();
//}
}
void CHedgehogerWidget::decItems()
{
numItems--;
//pOurFrameTeams->overallHedgehogs--;
emit hedgehogsNumChanged();
}
CHedgehogerWidget::~CHedgehogerWidget()
{
// TODO: not called?
//pOurFrameTeams->overallHedgehogs-=numItems;
}
void CHedgehogerWidget::setNonInteractive()
{
nonInteractive=true;
}
void CHedgehogerWidget::setHHNum(unsigned int num)
{
/*unsigned int diff = num - numItems;
numItems += diff;
pOurFrameTeams->overallHedgehogs += diff;*/
numItems = num;
repaint();
}
unsigned char CHedgehogerWidget::getHedgehogsNum() const
{
return numItems;
}