add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QDir>
#include <QStringList>
#include <QColor>
#include <QPair>
extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cDataDir;
extern QString * cConfigDir;
extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;
extern bool custom_config;
extern bool custom_data;
extern int cMaxTeams;
extern QStringList * Themes;
extern QStringList * mapList;
extern QStringList * scriptList;
extern QString * cDefaultAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;
extern QColor *colors[];
extern QString * netHost;
extern quint16 netPort;
extern bool haveServer;
extern bool isDevBuild;