add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HWMAP_CONTAINER_INCLUDED
#define _HWMAP_CONTAINER_INCLUDED
#include <QWidget>
#include <QGridLayout>
#include <QComboBox>
#include <QLabel>
#include <QByteArray>
#include <QLineEdit>
#include "hwmap.h"
#include "drawmapscene.h"
class QPushButton;
class IconedGroupBox;
class QListWidget;
class MapFileErrorException
{
};
class HWMapContainer : public QWidget
{
Q_OBJECT
public:
HWMapContainer(QWidget * parent=0);
QString getCurrentSeed() const;
QString getCurrentMap() const;
QString getCurrentTheme() const;
int getCurrentHHLimit() const;
QString getCurrentScheme() const;
QString getCurrentWeapons() const;
quint32 getTemplateFilter() const;
MapGenerator get_mapgen(void) const;
int get_maze_size(void) const;
bool getCurrentIsMission() const;
QByteArray getDrawnMapData();
DrawMapScene * getDrawMapScene();
void mapDrawingFinished();
QLineEdit* seedEdit;
public slots:
void askForGeneratedPreview();
void setSeed(const QString & seed);
void setMap(const QString & map);
void setTheme(const QString & theme);
void setTemplateFilter(int);
void setMapgen(MapGenerator m);
void setMaze_size(int size);
void setDrawnMapData(const QByteArray & ar);
signals:
void seedChanged(const QString & seed);
void mapChanged(const QString & map);
void themeChanged(const QString & theme);
void newTemplateFilter(int filter);
void mapgenChanged(MapGenerator m);
void maze_sizeChanged(int s);
void drawMapRequested();
void drawnMapChanged(const QByteArray & data);
private slots:
void setImage(const QImage newImage);
void setHHLimit(int hhLimit);
void mapChanged(int index);
void setRandomSeed();
void setRandomTheme();
void setRandomMap();
void setRandomStatic();
void setRandomMission();
void themeSelected(int currentRow);
void addInfoToPreview(QPixmap image);
void templateFilterChanged(int filter);
void seedEdited();
protected:
virtual void resizeEvent ( QResizeEvent * event );
private:
QGridLayout mainLayout;
QPushButton* imageButt;
QComboBox* chooseMap;
IconedGroupBox* gbThemes;
QListWidget* lwThemes;
HWMap* pMap;
QString m_seed;
QPushButton* seedSet;
QLabel* seedLabel;
int hhLimit;
int templateFilter;
QPixmap hhSmall;
QLabel* lblFilter;
QComboBox* CB_TemplateFilter;
QLabel *maze_size_label;
QComboBox *maze_size_selection;
MapGenerator mapgen;
int numMissions;
DrawMapScene drawMapScene;
void updatePreview();
};
#endif // _HWMAP_CONTAINER_INCLUDED