add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGES_H
#define PAGES_H
#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QSignalMapper>
#include "binds.h"
#include "hwform.h"
#include "mapContainer.h"
#include "togglebutton.h"
class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class QSlider;
class GameCFGWidget;
class TeamSelWidget;
class DemosList;
class SquareLabel;
class About;
class FPSEdit;
class HWChatWidget;
class SelWeaponWidget;
class IconedGroupBox;
class FreqSpinBox;
class DrawMapWidget;
class AbstractPage : public QWidget
{
Q_OBJECT
public:
protected:
AbstractPage(QWidget* parent = 0) {
Q_UNUSED(parent);
font14 = new QFont("MS Shell Dlg", 14);
//setFocusPolicy(Qt::StrongFocus);
}
virtual ~AbstractPage() {};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
//butt->setStyleSheet("background-color: #0d0544");
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx);
return butt;
};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
return butt;
};
QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
box->addWidget(butt, where);
return butt;
};
QFont * font14;
};
class PageMain : public AbstractPage
{
Q_OBJECT
public:
PageMain(QWidget* parent = 0);
QPushButton *BtnSinglePlayer;
QPushButton *BtnNet;
QPushButton *BtnSetup;
QPushButton *BtnInfo;
QPushButton *BtnExit;
QLabel *mainNote;
};
class PageEditTeam : public AbstractPage
{
Q_OBJECT
public:
PageEditTeam(QWidget* parent, SDLInteraction * sdli);
QSignalMapper* signalMapper;
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
QComboBox *CBFort;
SquareLabel *FortPreview;
QComboBox *CBGrave;
QComboBox *CBFlag;
QComboBox *CBTeamLvl;
QComboBox *CBVoicepack;
QGroupBox *GBoxBinds;
QToolBox *BindsBox;
QPushButton *BtnTeamDiscard;
QPushButton *BtnTeamSave;
QPushButton * BtnTestSound;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[8];
QComboBox * HHHats[8];
QPushButton * randButton[8];
QComboBox * CBBind[BINDS_NUMBER];
QPushButton * randTeamButton;
private:
SDLInteraction * mySdli;
public slots:
void CBFort_activated(const QString & gravename);
private slots:
void testSound();
};
class PageMultiplayer : public AbstractPage
{
Q_OBJECT
public:
PageMultiplayer(QWidget* parent = 0);
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
TeamSelWidget *teamsSelect;
QPushButton *BtnStartMPGame;
signals:
void SetupClicked();
};
class PageOptions : public AbstractPage
{
Q_OBJECT
public:
PageOptions(QWidget* parent = 0);
QCheckBox *WeaponTooltip;
QPushButton *WeaponNew;
QPushButton *WeaponEdit;
QPushButton *WeaponDelete;
QComboBox *WeaponsName;
QPushButton *SchemeNew;
QPushButton *SchemeEdit;
QPushButton *SchemeDelete;
QComboBox *SchemesName;
QComboBox *CBLanguage;
QPushButton *BtnBack;
IconedGroupBox *teamsBox;
QPushButton *BtnNewTeam;
QPushButton *BtnEditTeam;
QPushButton *BtnDeleteTeam;
QPushButton *BtnAssociateFiles;
QLabel *LblNoEditTeam;
QComboBox *CBTeamName;
IconedGroupBox *AGGroupBox;
QComboBox *CBResolution;
QCheckBox *CBEnableSound;
QCheckBox *CBEnableFrontendSound;
QCheckBox *CBEnableMusic;
QCheckBox *CBEnableFrontendMusic;
QCheckBox *CBFullscreen;
QCheckBox *CBFrontendFullscreen;
QCheckBox *CBShowFPS;
QCheckBox *CBAltDamage;
QCheckBox *CBNameWithDate;
#ifdef __APPLE__
QCheckBox *CBAutoUpdate;
#endif
FPSEdit *fpsedit;
QPushButton *BtnSaveOptions;
QLabel *labelNN;
QSpinBox * volumeBox;
QLineEdit *editNetNick;
QSlider *SLQuality;
QCheckBox *CBFrontendEffects;
};
class PageNet : public AbstractPage
{
Q_OBJECT
public:
PageNet(QWidget* parent = 0);
QPushButton* BtnUpdateSList;
QTableView * tvServersList;
QPushButton * BtnBack;
QPushButton * BtnNetConnect;
QPushButton * BtnNetSvrStart;
QPushButton * BtnSpecifyServer;
private:
QGroupBox * ConnGroupBox;
QGridLayout * GBClayout;
private slots:
void slotConnect();
public slots:
void updateServersList();
signals:
void connectClicked(const QString & host, quint16 port);
};
class PageNetServer : public AbstractPage
{
Q_OBJECT
public:
PageNetServer(QWidget* parent = 0);
QPushButton *BtnBack;
QPushButton *BtnStart;
QPushButton *BtnDefault;
QLabel *labelSD;
QLineEdit *leServerDescr;
QLabel *labelPort;
QSpinBox *sbPort;
private slots:
void setDefaultPort();
};
class PageNetGame : public AbstractPage
{
Q_OBJECT
public:
PageNetGame(QWidget* parent, QSettings * config, SDLInteraction * sdli);
QPushButton *BtnBack;
QPushButton *BtnGo;
QPushButton *BtnMaster;
QPushButton *BtnStart;
QAction * restrictJoins;
QAction * restrictTeamAdds;
HWChatWidget* pChatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
public slots:
void setReadyStatus(bool isReady);
void setMasterMode(bool isMaster);
signals:
void SetupClicked();
};
class PageInfo : public AbstractPage
{
Q_OBJECT
public:
PageInfo(QWidget* parent = 0);
QPushButton *BtnBack;
About *about;
};
class PageSinglePlayer : public AbstractPage
{
Q_OBJECT
public:
PageSinglePlayer(QWidget* parent = 0);
QPushButton *BtnSimpleGamePage;
QPushButton *BtnTrainPage;
QPushButton *BtnCampaignPage;
QPushButton *BtnMultiplayer;
QPushButton *BtnLoad;
QPushButton *BtnDemos;
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
};
class PageTraining : public AbstractPage
{
Q_OBJECT
public:
PageTraining(QWidget* parent = 0);
QPushButton *BtnStartTrain;
QPushButton *BtnBack;
QComboBox *CBSelect;
};
class PageCampaign : public AbstractPage
{
Q_OBJECT
public:
PageCampaign(QWidget* parent = 0);
QPushButton *BtnStartCampaign;
QPushButton *BtnBack;
QComboBox *CBSelect;
QComboBox *CBTeam;
};
class PageSelectWeapon : public AbstractPage
{
Q_OBJECT
public:
PageSelectWeapon(QWidget* parent = 0);
QPushButton *BtnSave;
QPushButton *BtnDefault;
QPushButton *BtnDelete;
QPushButton *BtnNew;
QPushButton *BtnCopy;
QPushButton *BtnBack;
SelWeaponWidget* pWeapons;
QComboBox* selectWeaponSet;
};
class PageInGame : public AbstractPage
{
Q_OBJECT
public:
PageInGame(QWidget* parent = 0);
};
class PageRoomsList : public AbstractPage
{
Q_OBJECT
public:
PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);
QLineEdit * roomName;
QLineEdit * searchText;
QTableWidget * roomsList;
QPushButton * BtnBack;
QPushButton * BtnCreate;
QPushButton * BtnJoin;
QPushButton * BtnRefresh;
QPushButton * BtnAdmin;
QPushButton * BtnClear;
QComboBox * CBState;
QComboBox * CBRules;
QComboBox * CBWeapons;
HWChatWidget * chatWidget;
private:
bool gameInLobby;
QString gameInLobbyName;
QStringList listFromServer;
AmmoSchemeModel * ammoSchemeModel;
public slots:
void setRoomsList(const QStringList & list);
void setAdmin(bool);
private slots:
void onCreateClick();
void onJoinClick();
void onRefreshClick();
void onClearClick();
void onJoinConfirmation(const QString &);
signals:
void askForCreateRoom(const QString &);
void askForJoinRoom(const QString &);
void askForRoomList();
void askJoinConfirmation(const QString &);
};
class PageConnecting : public AbstractPage
{
Q_OBJECT
public:
PageConnecting(QWidget* parent = 0);
};
class PageScheme : public AbstractPage
{
Q_OBJECT
public:
PageScheme(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * BtnCopy;
QPushButton * BtnNew;
QPushButton * BtnDelete;
QPushButton * BtnSave;
QComboBox * selectScheme;
void setModel(QAbstractItemModel * model);
public slots:
void newRow();
void copyRow();
void deleteRow();
private:
QDataWidgetMapper * mapper;
ToggleButtonWidget * TBW_mode_Forts;
ToggleButtonWidget * TBW_teamsDivide;
ToggleButtonWidget * TBW_solid;
ToggleButtonWidget * TBW_border;
ToggleButtonWidget * TBW_lowGravity;
ToggleButtonWidget * TBW_laserSight;
ToggleButtonWidget * TBW_invulnerable;
ToggleButtonWidget * TBW_resethealth;
ToggleButtonWidget * TBW_vampiric;
ToggleButtonWidget * TBW_karma;
ToggleButtonWidget * TBW_artillery;
ToggleButtonWidget * TBW_randomorder;
ToggleButtonWidget * TBW_king;
ToggleButtonWidget * TBW_placehog;
ToggleButtonWidget * TBW_sharedammo;
ToggleButtonWidget * TBW_disablegirders;
ToggleButtonWidget * TBW_disablelandobjects;
ToggleButtonWidget * TBW_aisurvival;
ToggleButtonWidget * TBW_infattack;
ToggleButtonWidget * TBW_resetweps;
ToggleButtonWidget * TBW_perhogammo;
ToggleButtonWidget * TBW_nowind;
ToggleButtonWidget * TBW_morewind;
QSpinBox * SB_DamageModifier;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QSpinBox * SB_SuddenDeath;
QSpinBox * SB_WaterRise;
QSpinBox * SB_HealthDecrease;
FreqSpinBox * SB_CaseProb;
QSpinBox * SB_HealthCrates;
QSpinBox * SB_CrateHealth;
QSpinBox * SB_MinesTime;
QSpinBox * SB_Mines;
QSpinBox * SB_MineDuds;
QSpinBox * SB_Explosives;
QSpinBox * SB_RopeModifier;
QLineEdit * LE_name;
QGroupBox * gbGameModes;
QGroupBox * gbBasicSettings;
private slots:
void schemeSelected(int);
};
class PageAdmin : public AbstractPage
{
Q_OBJECT
public:
PageAdmin(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * pbClearAccountsCache;
private:
QLineEdit * leServerMessageNew;
QLineEdit * leServerMessageOld;
QPushButton * pbSetSM;
QPushButton * pbAsk;
QSpinBox * sbProtocol;
QTextBrowser * tb;
private slots:
void smChanged();
public slots:
void serverMessageNew(const QString & str);
void serverMessageOld(const QString & str);
void protocol(int proto);
signals:
void setServerMessageNew(const QString & str);
void setServerMessageOld(const QString & str);
void setProtocol(int proto);
void askServerVars();
};
class PageNetType : public AbstractPage
{
Q_OBJECT
public:
PageNetType(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * BtnLAN;
QPushButton * BtnOfficialServer;
};
class PageDrawMap : public AbstractPage
{
Q_OBJECT
public:
PageDrawMap(QWidget* parent = 0);
QPushButton * BtnBack;
DrawMapWidget * drawMapWidget;
private slots:
void load();
void save();
};
#endif // PAGES_H