add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>
QImage getAmmoImage(int num)
{
static QImage ammo(":Ammos.png");
int x = floor(num/(ammo.height()/32));
int y = (num-((ammo.height()/32)*x))*32;
x*=32;
return ammo.copy(x, y, 32, 32);
}
SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
QWidget(parent)
{
QHBoxLayout* hbLayout = new QHBoxLayout(this);
hbLayout->setSpacing(1);
hbLayout->setMargin(1);
QLabel* lbl = new QLabel(this);
lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
lbl->setMaximumWidth(30);
lbl->setGeometry(0, 0, 30, 30);
hbLayout->addWidget(lbl);
item = new WeaponItem(image, imagegrey, this);
item->setItemsNum(wNum);
item->setInfinityState(allowInfinite);
hbLayout->addWidget(item);
hbLayout->setStretchFactor(lbl, 1);
hbLayout->setStretchFactor(item, 99);
hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
void SelWeaponItem::setItemsNum(const unsigned char num)
{
item->setItemsNum(num);
}
unsigned char SelWeaponItem::getItemsNum() const
{
return item->getItemsNum();
}
void SelWeaponItem::setEnabled(bool value)
{
item->setEnabled(value);
}
SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
QFrame(parent),
m_numItems(numItems)
{
wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
for(int i = 0; i < cDefaultAmmos.size(); ++i)
wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
QStringList keys = wconf->allKeys();
for(int i = 0; i < keys.size(); i++)
{
if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
wconf->remove(keys[i]);
}
QString currentState = *cDefaultAmmoStore;
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
p1Layout = new QGridLayout(page1);
p1Layout->setSpacing(1);
p1Layout->setMargin(1);
QWidget * page2 = new QWidget(this);
p2Layout = new QGridLayout(page2);
p2Layout->setSpacing(1);
p2Layout->setMargin(1);
QWidget * page3 = new QWidget(this);
p3Layout = new QGridLayout(page3);
p3Layout->setSpacing(1);
p3Layout->setMargin(1);
QWidget * page4 = new QWidget(this);
p4Layout = new QGridLayout(page4);
p4Layout->setSpacing(1);
p4Layout->setMargin(1);
tbw->addTab(page1, tr("Weapon set"));
tbw->addTab(page2, tr("Probabilities"));
tbw->addTab(page4, tr("Ammo in boxes"));
tbw->addTab(page3, tr("Delays"));
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->addWidget(tbw);
int j = -1;
int i = 0, k = 0;
for(; i < m_numItems; ++i) {
if (i == 6) continue;
if (k % 4 == 0) ++j;
SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
weaponItems[i].append(swi);
p1Layout->addWidget(swi, j, k % 4);
SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
weaponItems[i].append(pwi);
p2Layout->addWidget(pwi, j, k % 4);
SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
weaponItems[i].append(dwi);
p3Layout->addWidget(dwi, j, k % 4);
SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
weaponItems[i].append(awi);
p4Layout->addWidget(awi, j, k % 4);
++k;
}
//pLayout->setRowStretch(5, 100);
m_name = new QLineEdit(this);
pageLayout->addWidget(m_name, i, 0, 1, 5);
}
void SelWeaponWidget::setWeapons(const QString& ammo)
{
bool enable = true;
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(m_name->text())) {
enable = false;
}
for(int i = 0; i < m_numItems; ++i) {
twi::iterator it = weaponItems.find(i);
if (it == weaponItems.end()) continue;
it.value()[0]->setItemsNum(ammo[i].digitValue());
it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
it.value()[0]->setEnabled(enable);
it.value()[1]->setEnabled(enable);
it.value()[2]->setEnabled(enable);
it.value()[3]->setEnabled(enable);
}
m_name->setEnabled(enable);
}
void SelWeaponWidget::setDefault()
{
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(m_name->text())) {
return;
}
setWeapons(*cDefaultAmmoStore);
}
void SelWeaponWidget::save()
{
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(m_name->text())) {
QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
return;
}
if (m_name->text() == "") return;
QString state1;
QString state2;
QString state3;
QString state4;
for(int i = 0; i < m_numItems; ++i) {
twi::const_iterator it = weaponItems.find(i);
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
state1.append(QString::number(num));
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
state2.append(QString::number(prob));
int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
state3.append(QString::number(del));
int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
state4.append(QString::number(am));
}
if (curWeaponsName != "") {
// remove old entry
wconf->remove(curWeaponsName);
}
wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
emit weaponsChanged();
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
twi::const_iterator it = weaponItems.find(weaponIndex);
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
return wconf->value(name).toString();
}
void SelWeaponWidget::deleteWeaponsName()
{
if (curWeaponsName == "") return;
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(m_name->text())) {
QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
return;
}
QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
if (reallyDelete.exec() == QMessageBox::Ok) {
wconf->remove(curWeaponsName);
emit weaponsDeleted();
}
}
void SelWeaponWidget::newWeaponsName()
{
setWeaponsName(tr("new"));
}
void SelWeaponWidget::setWeaponsName(const QString& name)
{
m_name->setText(name);
curWeaponsName = name;
if(name != "" && wconf->contains(name)) {
setWeapons(wconf->value(name).toString());
} else {
setWeapons(*cDefaultAmmoStore);
}
}
QStringList SelWeaponWidget::getWeaponNames() const
{
return wconf->allKeys();
}
void SelWeaponWidget::copy()
{
QString ammo = getWeaponsString(curWeaponsName);
setWeaponsName(tr("copy of") + " " + curWeaponsName);
setWeapons(ammo);
}