add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef STATSPAGE_H
#define STATSPAGE_H
#include <QVector>
#include <QMap>
#include <QGraphicsView>
#include "pages.h"
class FitGraphicsView : public QGraphicsView
{
Q_OBJECT
public:
FitGraphicsView(QWidget* parent = 0);
protected:
void resizeEvent(QResizeEvent * event);
};
class PageGameStats : public AbstractPage
{
Q_OBJECT
public:
PageGameStats(QWidget* parent = 0);
QPushButton *BtnBack;
QLabel *labelGameStats;
QLabel *labelGameWin;
QLabel *labelGameRank;
FitGraphicsView * graphic;
public slots:
void GameStats(char type, const QString & info);
void clear();
void renderStats();
private:
void AddStatText(const QString & msg);
QMap<quint32, QVector<quint32> > healthPoints;
unsigned int playerPosition;
quint32 lastColor;
};
#endif // STATSPAGE_H