add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _TCPBASE_INCLUDED
#define _TCPBASE_INCLUDED
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <QByteArray>
#include <QString>
#include <QDir>
#include <QProcess>
#include <QPointer>
#include <QImage>
#define MAXMSGCHARS 255
class TCPBase : public QObject
{
Q_OBJECT
public:
TCPBase(bool demoMode);
virtual ~TCPBase();
signals:
void isReadyNow();
protected:
quint16 ipc_port;
void Start();
QByteArray readbuffer;
QByteArray toSendBuf;
QByteArray demo;
void SendIPC(const QByteArray & buf);
void RawSendIPC(const QByteArray & buf);
virtual QStringList setArguments()=0;
virtual void onClientRead();
virtual void onClientDisconnect();
virtual void SendToClientFirst();
private:
static QPointer<QTcpServer> IPCServer;
bool m_isDemoMode;
void RealStart();
QPointer<QTcpSocket> IPCSocket;
private slots:
void NewConnection();
void ClientDisconnect();
void ClientRead();
void StartProcessError(QProcess::ProcessError error);
void tcpServerReady();
};
#endif // _TCPBASE_INCLUDED