add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPixmap>
#include <QPainter>
#include <QStyleFactory>
#include <algorithm>
#include "teamselhelper.h"
#include "hwconsts.h"
#include "frameTeam.h"
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent) :
QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0),
colorButt(0)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(3);
mainLayout.setMargin(0);
this->setMaximumHeight(38);
this->setMinimumHeight(38);
QIcon difficultyIcon=team.isNetTeam() ?
QIcon(QString(":/res/botlevels/net%1.png").arg(m_team.difficulty))
: QIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty));
butt = new QPushButton(difficultyIcon, team.TeamName, this);
butt->setFlat(true);
butt->setToolTip(team.Owner);
mainLayout.addWidget(butt);
butt->setStyleSheet("QPushButton{"
"icon-size: 48px;"
"text-align: left;"
"background-color: #0d0544;"
"color: orange;"
"font: bold;"
"border-width: 2px;"
"margin: 6px 0px 6px 0px;"
"}");
if(m_isPlaying) {
// team color
colorButt = new QPushButton(this);
colorButt->setMaximumWidth(26);
colorButt->setMinimumHeight(26);
colorButt->setGeometry(0, 0, 26, 26);
changeTeamColor();
connect(colorButt, SIGNAL(clicked()), this, SLOT(changeTeamColor()));
mainLayout.addWidget(colorButt);
phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), QImage(":/res/hh25x25grey.png"), this);
connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
phhoger->setHHNum(team.numHedgehogs);
mainLayout.addWidget(phhoger);
} else {
}
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
//QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::setInteractivity(bool interactive)
{
if(m_team.isNetTeam()) {
butt->setEnabled(interactive);
}
colorButt->setEnabled(interactive);
phhoger->setEnabled(interactive);
}
void TeamShowWidget::setHHNum(unsigned int num)
{
phhoger->setHHNum(num);
}
void TeamShowWidget::hhNumChanged()
{
m_team.numHedgehogs=phhoger->getHedgehogsNum();
emit hhNmChanged(m_team);
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}
/*HWTeamTempParams TeamShowWidget::getTeamParams() const
{
if(!phhoger) throw;
HWTeamTempParams params;
params.numHedgehogs=phhoger->getHedgehogsNum();
params.teamColor=colorButt->palette().color(QPalette::Button);
return params;
}*/
void TeamShowWidget::changeTeamColor(QColor color)
{
FrameTeams* pOurFrameTeams=dynamic_cast<FrameTeams*>(parentWidget());
if(!color.isValid()) {
if(++pOurFrameTeams->currentColor==pOurFrameTeams->availableColors.end()) {
pOurFrameTeams->currentColor=pOurFrameTeams->availableColors.begin();
}
color=*pOurFrameTeams->currentColor;
} else {
// set according color iterator
pOurFrameTeams->currentColor=std::find(pOurFrameTeams->availableColors.begin(),
pOurFrameTeams->availableColors.end(), color);
if(pOurFrameTeams->currentColor==pOurFrameTeams->availableColors.end()) {
// error condition
pOurFrameTeams->currentColor=pOurFrameTeams->availableColors.begin();
}
}
colorButt->setStyleSheet(QString("QPushButton{"
"background-color: %1;"
"border-width: 1px;"
"border-radius: 2px;"
"}").arg(pOurFrameTeams->currentColor->name()));
m_team.teamColor=color;
emit teamColorChanged(m_team);
}
HWTeam TeamShowWidget::getTeam() const
{
return m_team;
}