Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET
#include "itemNum.h"
class FrameTeams;
class CHedgehogerWidget : public ItemNum
{
Q_OBJECT
public:
CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent);
virtual ~CHedgehogerWidget();
unsigned char getHedgehogsNum() const;
void setHHNum (unsigned int num);
void setNonInteractive();
signals:
void hedgehogsNumChanged();
protected:
virtual void incItems();
virtual void decItems();
virtual void paintEvent(QPaintEvent* event);
private:
CHedgehogerWidget();
FrameTeams* pOurFrameTeams;
};
#endif // _HEDGEHOGER_WIDGET