misc/wrapper.c
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 4930 5d59bb58c365
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.

/*
 This is an experimental main to use with hwLibary
 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
 */

#include <stdlib.h>

extern void Game (const char **);

int SDL_main (int argc, const char **argv)
{
    // Note: if you get a segfault or other unexpected crashes on startup
    // make sure that these arguments are up-to-date with the ones actual needed

    const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);

    gameArgs[ 0] = "0";          //ipcPort
    gameArgs[ 1] = "1024";       //cScreenWidth
    gameArgs[ 2] = "768";        //cScreenHeight
    gameArgs[ 3] = "0";          //cReducedQuality
    gameArgs[ 4] = "en.txt";     //cLocaleFName
    gameArgs[ 5] = "wrapper";    //UserNick
    gameArgs[ 6] = "1";          //isSoundEnabled
    gameArgs[ 7] = "1";          //isMusicEnabled
    gameArgs[ 8] = "1";          //cAltDamage
    gameArgs[ 9] = "0.0";        //rotationQt
    gameArgs[10] = "Save.hws";   //recordFileName

    Game(gameArgs);
    free(gameArgs);

    return 0;
}