Enforce camera limits regardless of zoom level
Previously, when you zoomed out, you could move the camera further out to the left, right and up.
import QtQuick 2.7
import Hedgewars.Engine 1.0
Page1Form {
focus: true
property HWEngine hwEngine
property NetSession netSession
Component {
id: hwEngineComponent
HWEngine {
engineLibrary: "./libhedgewars_engine.so"
previewAcceptor: PreviewAcceptor
onPreviewImageChanged: previewImage.source = "image://preview/image"
onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
}
}
Component {
id: netSessionComponent
NetSession {
nickname: "test0272"
url: "hwnet://gameserver.hedgewars.org:46632"
}
}
Component.onCompleted: {
hwEngine = hwEngineComponent.createObject()
}
tickButton {
onClicked: {
tickButton.visible = false
gameView.tick(100)
}
}
gameButton {
visible: !gameView.engineInstance
onClicked: {
var engineInstance = hwEngine.runQuickGame()
gameView.engineInstance = engineInstance
}
}
button1 {
visible: !gameView.engineInstance
onClicked: {
hwEngine.getPreview()
}
}
netButton.onClicked: {
netSession = netSessionComponent.createObject()
netSession.open()
}
Keys.onPressed: {
if (event.key === Qt.Key_Enter)
gameView.engineInstance.longEvent(Engine.Attack, Engine.Set)
}
Keys.onReleased: {
if (event.key === Qt.Key_Enter)
gameView.engineInstance.longEvent(Engine.Attack, Engine.Unset)
}
}