Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
/*
* M3Panel.cpp
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#include "M3Panel.h"
#include "M3InstallController.h"
#include <Cocoa/Cocoa.h>
class M3Panel::Private
{
public:
M3InstallController *install;
};
M3Panel::M3Panel(void)
{
c = new Private;
c->install = [[M3InstallController alloc] init];
[c->install retain];
}
M3Panel::~M3Panel()
{
[c->install release];
delete c;
}
void M3Panel::showInstallController()
{
[c->install displayInstaller];
}